- _surfaces(): add VignetteOverlay.tscn alongside ParchmentPanel/DarkBay, backed by a Palette.STEEL ColorRect so the dim is visibly rendering. - _variations(): add ItemTileEmpty (next to filled ItemTile), ParchmentInset, and DarkPanel stylebox nodes. - _fonts(): new section rendering default serif body, Accent (Architects Daughter), and Mono (JetBrains Mono) labels at real sizes. - _swatches(): wrap each ColorRect in a VBoxContainer with a Mono caption Label naming its Palette const, per spec's "labelled swatches." No raw hex / Color(...) literals introduced; all colour via Palette.*, all styleboxes via ThemeKeys.* variation names.
168 lines
5.4 KiB
GDScript
168 lines
5.4 KiB
GDScript
# client/scripts/theme/theme_showcase.gd
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extends Control
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## The eyeball proof for the shared Theme (spec §7). Builds every token, stylebox,
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## font, surface, and bar on one scrollable screen. No AI, no state. §2: presentation.
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const Palette = preload("res://scripts/theme/palette.gd")
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const ThemeKeys = preload("res://scripts/theme/theme_keys.gd")
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const GAME_THEME := "res://assets/theme/game_theme.tres"
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func _ready() -> void:
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theme = load(GAME_THEME)
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set_anchors_preset(Control.PRESET_FULL_RECT)
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var scroll := ScrollContainer.new()
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scroll.set_anchors_preset(Control.PRESET_FULL_RECT)
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add_child(scroll)
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var col := VBoxContainer.new()
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col.custom_minimum_size = Vector2(1900, 0)
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col.add_theme_constant_override("separation", 16)
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scroll.add_child(col)
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col.add_child(_heading("SHARED THEME — SHOWCASE"))
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col.add_child(_swatches())
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col.add_child(_variations())
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col.add_child(_fonts())
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col.add_child(_rarity())
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col.add_child(_bars())
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col.add_child(_surfaces())
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func _heading(text: String) -> Label:
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var l := Label.new()
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l.text = text
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l.theme_type_variation = &"Heading"
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return l
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func _swatches() -> Control:
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var grid := GridContainer.new()
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grid.columns = 8
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var tokens := [
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["STAGE_1", Palette.STAGE_1], ["BAY_STRIPE_A", Palette.BAY_STRIPE_A],
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["DARK_PANEL_70", Palette.DARK_PANEL_70], ["SHEET_TOP", Palette.SHEET_TOP],
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["PARCHMENT_CARD", Palette.PARCHMENT_CARD], ["BLOOD", Palette.BLOOD],
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["GOLD", Palette.GOLD], ["STEEL", Palette.STEEL], ["GREEN", Palette.GREEN],
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["INK_BODY", Palette.INK_BODY], ["CREAM", Palette.CREAM],
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]
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for entry in tokens:
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var col := VBoxContainer.new()
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var r := ColorRect.new()
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r.color = entry[1]
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r.custom_minimum_size = Vector2(120, 60)
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col.add_child(r)
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var caption := Label.new()
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caption.text = entry[0]
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caption.theme_type_variation = &"Mono"
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col.add_child(caption)
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grid.add_child(col)
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return grid
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func _variations() -> Control:
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 12)
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var cta := Button.new(); cta.text = "ENTER THE WORLD"; cta.theme_type_variation = ThemeKeys.PRIMARY_CTA
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var tab := Button.new(); tab.text = "INACTIVE"; tab.theme_type_variation = ThemeKeys.TAB
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var tab_a := Button.new(); tab_a.text = "ACTIVE"; tab_a.theme_type_variation = ThemeKeys.TAB_ACTIVE
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var chip := Button.new(); chip.text = "INTIMIDATE · STR"; chip.theme_type_variation = ThemeKeys.CHIP
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for b in [cta, tab, tab_a, chip]:
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row.add_child(b)
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var card := PanelContainer.new(); card.theme_type_variation = ThemeKeys.PARCHMENT_CARD
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card.custom_minimum_size = Vector2(160, 80)
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row.add_child(card)
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# Filled vs empty item tile, side by side for comparison.
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var tile_filled := PanelContainer.new()
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tile_filled.theme_type_variation = ThemeKeys.ITEM_TILE
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tile_filled.custom_minimum_size = Vector2(64, 64)
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row.add_child(tile_filled)
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var tile_empty := PanelContainer.new()
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tile_empty.theme_type_variation = ThemeKeys.ITEM_TILE_EMPTY
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tile_empty.custom_minimum_size = Vector2(64, 64)
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row.add_child(tile_empty)
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var inset := PanelContainer.new()
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inset.theme_type_variation = ThemeKeys.PARCHMENT_INSET
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inset.custom_minimum_size = Vector2(160, 80)
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row.add_child(inset)
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var dark := PanelContainer.new()
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dark.theme_type_variation = ThemeKeys.DARK_PANEL
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dark.custom_minimum_size = Vector2(160, 80)
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row.add_child(dark)
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return row
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func _fonts() -> Control:
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# All three bundled font families, at their real Theme sizes, plus the
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# default serif body face (not otherwise shown elsewhere on this screen).
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var col := VBoxContainer.new()
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col.add_theme_constant_override("separation", 6)
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var body := Label.new()
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body.text = "The road to the Ashmarch is longer than the maps admit."
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col.add_child(body)
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var accent := Label.new()
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accent.text = "Vexcca of the Ashmarch"
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accent.theme_type_variation = &"Accent"
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col.add_child(accent)
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var mono := Label.new()
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mono.text = "STR 14 · INITIATIVE +2 · AC 16"
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mono.theme_type_variation = &"Mono"
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col.add_child(mono)
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return col
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func _rarity() -> Control:
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var row := HBoxContainer.new()
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for i in range(5):
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var tile := PanelContainer.new()
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tile.theme_type_variation = ThemeKeys.ITEM_TILE
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tile.custom_minimum_size = Vector2(72, 72)
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var bar := ColorRect.new()
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bar.color = Palette.rarity_color(i)
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bar.custom_minimum_size = Vector2(60, 4)
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tile.add_child(bar)
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row.add_child(tile)
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return row
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func _bars() -> Control:
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var row := HBoxContainer.new()
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for kind in [&"hp", &"mp", &"stamina"]:
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var pair = Palette.stat_bar(kind)
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var bar := ColorRect.new()
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bar.color = pair[0]
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bar.custom_minimum_size = Vector2(200, 18)
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row.add_child(bar)
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return row
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func _surfaces() -> Control:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(0, 240)
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for path in ["res://scenes/theme/surfaces/ParchmentPanel.tscn",
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"res://scenes/theme/surfaces/DarkBay.tscn"]:
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var s = load(path).instantiate()
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s.custom_minimum_size = Vector2(600, 220)
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row.add_child(s)
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# VignetteOverlay draws a black-with-alpha dim; give it a mid-tone backing
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# so the dim is visibly rendering rather than reading as empty space.
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var vignette_slot := Control.new()
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vignette_slot.custom_minimum_size = Vector2(600, 220)
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var backing := ColorRect.new()
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backing.color = Palette.STEEL
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backing.set_anchors_preset(Control.PRESET_FULL_RECT)
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vignette_slot.add_child(backing)
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var vignette = load("res://scenes/theme/surfaces/VignetteOverlay.tscn").instantiate()
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vignette.set_anchors_preset(Control.PRESET_FULL_RECT)
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vignette_slot.add_child(vignette)
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row.add_child(vignette_slot)
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return row
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