0082765ee73c00571b4e45e27c7845fafa2aea84
- _surfaces(): add VignetteOverlay.tscn alongside ParchmentPanel/DarkBay, backed by a Palette.STEEL ColorRect so the dim is visibly rendering. - _variations(): add ItemTileEmpty (next to filled ItemTile), ParchmentInset, and DarkPanel stylebox nodes. - _fonts(): new section rendering default serif body, Accent (Architects Daughter), and Mono (JetBrains Mono) labels at real sizes. - _swatches(): wrap each ColorRect in a VBoxContainer with a Mono caption Label naming its Palette const, per spec's "labelled swatches." No raw hex / Color(...) literals introduced; all colour via Palette.*, all styleboxes via ThemeKeys.* variation names.
coc-rpg
AI-driven single-player, party-based fantasy RPG. Godot 4 client, FastAPI proxy, AI as Dungeon Master.
Read CLAUDE.md first — project charter and working agreement. It is the source of truth. If code disagrees with it, the charter wins until the charter is changed.
The one rule
Code owns state. AI owns text. (charter §2)
Repo layout
/client Godot 4.7 game client (GDScript) — ALL game state, ALL game rules
/docs Client-specific docs (scenes, input, combat wiring)
/api FastAPI proxy — auth, metering, prompt routing, logging (charter §4)
/docs API-specific docs (endpoints, model routing, deploy)
/prompts Role prompts — source code, versioned, reviewed (charter §5, §16)
/content Authored game data — quests, NPC knowledge lists, fallback text
/quests Story skeletons and quest definitions
/npcs Per-NPC knowledge lists (charter §6 — "the whole design")
/fallback Authored degraded-DM text for every AI surface (charter §13)
/docs Cross-cutting docs — roadmap, ADRs, planning affecting both sides
/adr Architecture Decision Records
The three processes (charter §4)
client (GDScript) ──HTTP──▶ api (FastAPI) ──▶ Replicate / Ollama
The client holds no API key, ever. It knows one base URL and a set of role endpoints. It sends game state, receives text.
Description
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