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Phillip Tarrant a9d9eedb7e feat(currency): copper/silver/gold replace the coin
The three denominations are move tokens, not stored buckets — there is one
integer, so change-making never arises. The deserter is down to 47c: under a
silver, so he cannot cover a bed and the player sees it on turn one.

A parity test guards the code-side ratios against the content-side ids.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:36:08 -05:00
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/content/world/items

Item definitions — gear, consumables, cursed items — each with a stable id. An origin's inventory_grants resolves item ids here.

Cursed/blessed items move Luck (charter §7): a cursed blade granting +4 STR and 5 LCK is the most interesting item in this game. The item system supports the STR/LCK split on day one. Numeric effects live in game state; only narrative-worthy items surface as canon-log facts.