TDD task-by-task: NewGame's public seeded roll -> the eleven fragments ->
CreationCopy -> CreationDraft -> the theme -> the scene -> the docs.
Both of traps.md's bugs get a named guard rather than a hope: the pipeline test
that asserts what the screen SHOWED is what construct BUILT (and a step that
re-breaks the code to prove the test can fail), and a no-default-parameters rule
on the two new public functions.
Also corrects the spec: PrimaryCTA already has a disabled stylebox.
The mock's screen over M4-a's proven model. Five mock/model reconciles
recorded: the skills section the mock never drew, seven callings not five,
nameplate cards with prose on selection, a minus button, no portrait arrows.
No AI call anywhere — the DM's entrance is the shell, one screen later.
The screen shows the roll by calling the same pure roll_attributes(seed)
construct does, so it displays numbers without ever handing one over.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>