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Overarching cosmology: the Warden (distant good god), the Sent, and the
Seven demon kings, authored as canon; world-building skill updated to
reconcile all future content against the backdrop (incl. FTH-axis
Bonesetter/Bloodsworn calling mapping). Duncarrow decoupled as
scaffolding, not removed. Build --check exit 0, pytest 47/47.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
This commit is contained in:
2026-07-12 14:39:28 -05:00
19 changed files with 479 additions and 7 deletions

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@@ -86,6 +86,13 @@ body, a disposition, who knows what — **STOP.** Do not edit. Present the exact
before/after change and the reason, and get explicit approval first. New files
and new entries need no approval; edits to existing canon always do.
New content must also slot against the world's overarching cosmology — the good
god (the Warden), his angels (the Sent), and the seven demon kings who work
against him through influence, possession, and blood sacrifice. Read
`references/cosmology.md` before authoring; it is the backdrop nothing may
contradict, and it carries the authoring rules that keep the war in tone
(distant, worked through people, never epic, blessing/curse read through Luck).
### 3. Draft in the correct format
- **Bible entries:** see `references/schema.md` for the full field-by-field
@@ -130,6 +137,9 @@ added a new bible file or closed out a pending thread.
## Reference files
- `references/cosmology.md` — the overarching theme (the Warden and the Seven)
every piece of content reconciles against, plus the rules that keep it in tone.
Read before authoring any lore, NPC, quest, or item.
- `references/schema.md` — the complete bible + JSON schema, all validation rules,
the secrecy scale, the knowledge-gate model, worked examples. Read before
authoring bible entries.

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# Cosmology — the Warden and the Seven
The overarching theme of the Margreave. Every new piece of content sits inside
this hidden war and must not contradict it. The canon lives in
`content/lore/cosmology.md` and `content/lore/the-seven.md`; this file is the
author-facing summary + the rules that keep it in tone. Read it before writing
lore, NPCs, quests, or items.
## The frame
- **The Warden** (`person.the-warden`) — a genuinely good, *distant* god. Made
the races, loves them, wards the world against the Seven. Answers worship with
rare blessing and does not otherwise intervene. **Nameless by design** — no one
living speaks his name; never invent one. Whether he is good, absent, or dead
is the world's oldest argument, never settled by the narrator.
- **The Sent** (`faction.the-sent`) — his angels. Indirect: a Sent one *asks* a
mortal to do a deed in his name; blessing follows the deed. Rare — most people
never meet one. This is the cosmic-flavored quest-giver vein.
- **The Seven** (`faction.the-seven`) — seven demon kings + armies, the Warden's
enemy. Want the races dead or enslaved. Run on **blood** (`rule.blood-price`):
sacrifice buys their power. The roster (`content/lore/the-seven.md`): Kareth
(slaughter), Vael (betrayal), Morren (plague/mercy-kill), Ghaul (bondage),
Ishri (appetite), Nuun (madness — chief possessor), Draeth (tyranny).
- **Possession** (`rule.possession`) — how the Seven reach mortals: mostly
*influence* (a hand on the scale of what a person already wants), rarely
outright seizing a body (Nuun's specialty). A possessed mortal is a victim; the
thing inside is the enemy.
- **The two economies** — worship→blessing (`rule.the-pact`) vs
blood→power (`rule.blood-price`). Both express through Luck's *flavor*, never
numbers (see below).
## The FTH-axis callings (from the races/classes spec)
The two divine callings draw power from opposite sides; the rest are unaligned.
- **Bonesetter** (Cleric, FTH) — channels the Warden; healing *is* his blessing.
- **Bloodsworn** (Warlock, FTH) — pacted to one of the Seven; the "Pact Mark"
talent spends a thread of a lord's blood-price power.
- **Hedge-Mage** (Wizard, MAG) — outsider; arcane is *studied*, serves neither.
- Martials (Sellsword/Trapper/Barbarian) — unaligned; the war only echoes.
Callings are code-owned state — reference them in prose, never author a "class"
entity. (A Bloodsworn's patron choice and any Luck effect are M4/M5, not content.)
## Authoring rules — keep it in tone
1. **Distant.** The cosmology is the hidden engine under local grime, not the
surface text. A corrupt mayor can just be a corrupt mayor.
2. **Through people.** Demons work by influence; possession is rare and quiet.
No manifesting monsters in the square, no preaching narrator, god unconfirmed.
3. **Not epic.** Keep the gritty, indifferent register (see `tone.md`). Cosmic
stakes stay implied, argued-over, never announced.
4. **Blessing/curse ↔ Luck.** Express which side has hold of someone through
Luck's *flavor* ("fortune spits on you") — never a number, never something the
player can calculate. A cursed item (+STR / LCK) is a small bargain with the
Seven.
5. **Victims are gated secrets.** WHO is possessed, WHICH road is bled, WHICH
shrine is a front — author as per-town `rumor`/`fact`/`secret` with disposition
gates, not stated in the open. The frame gives you hooks; you place the wounds.

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@@ -86,6 +86,22 @@ If you write companion content, hold these exactly — they carry the register:
- The pair dislike each other mildly and permanently, and neither will leave the
other. Cadwyn generates, Brannoc annotates. Don't add a third to the loop.
## The cosmic backdrop (the Warden and the Seven)
The world sits inside a hidden war — a distant good god and seven demon kings
(see `references/cosmology.md`). It colors tone but must never break the world's
indifference:
- The cosmology is the **hidden engine**, not the surface text. Day-to-day the
world is still taxes, mud, and bad men; the war is what's *underneath* them.
- Demons work **through people** — influence, rarely possession. Write the
wreckage and the person going wrong, not a monster in the square. The narrator
never confirms the god, never preaches, never goes epic.
- Which side has hold of someone reads through **Luck's flavor, never a number**
(a blessing is a run of fortune; a curse is the trap door opening under you).
- The good/evil is real but **argued-over** — most folk dispute whether any of it
is true. Certainty is the enemy of this tone as much as of §7's Luck.
## Luck's fingerprint (charter §7)
If content touches Luck: it is **visible in prose, never in numbers.** Never state

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@@ -6,13 +6,27 @@ order the Margreave is being written. Source of truth is `content/lore/*.md`;
## Authored (status: canon)
- **duncarrow.md** — Duncarrow (the Tallow Reach market town), the White Antlers
shrine, the Crell secret chain, and NPCs Mera Fenn (witness), Mayor Crell
(control), Harn Blackwood (texture). The bounded-dialogue / disposition-gate
specimen.
- **cosmology.md** — the overarching theme: the Warden (distant good god), the
Sent (his angels), the Seven (demonic host), and the two economies +
possession (`rule.the-pact`, `rule.blood-price`, `rule.possession`). The
backdrop every future piece of content reconciles against.
- **the-seven.md** — the seven demon kings, one `person.*` each: Kareth (Red
King), Vael (Quiet Knife), Morren (Grey Mother), Ghaul (the Yoke), Ishri (Open
Mouth), Nuun (Hollow Choir), Draeth (Crowned Worm).
- **FTH-axis callings** (folded into the cosmology, from the races/classes
spec): the Bonesetter channels the Warden, the **Bloodsworn** (resolves the
warlock's former `[CANON-TBD]` name) pacts one of the Seven. Applying `Bloodsworn` to calling
data and a Bloodsworn's patron choice are M4; any Luck effect is an M5/
Improviser reconcile.
- **duncarrow.md** — the bounded-dialogue / disposition-gate specimen (Duncarrow,
the Crell chain, Mera Fenn, etc.). **Scaffolding, not story:** it seeded the
schema + skill and hosts the required-once `rule.disposition-ladder`. Slated for
removal in a follow-up that reparents the ladder into `cosmology.md` and stands
up a cosmology-native specimen town.
## Pending (not yet authored)
- The rest of the Tallow Reach region; the elven road-peoples beyond the stub
`faction.elves`; the seven worldbuilding topics tracked in the
canon-architecture direction.
- Per-town knowledge that grounds the cosmology: possessed NPCs, blood-harvest
sites, shrine fronts — authored as gated `rumor`/`fact`/`secret`.
- The Barbarian ⚔ calling name (`[CANON-TBD]`); the Bloodsworn's patron-choice
detail (M4). Regions/towns of the Margreave beyond the scaffolding.

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# COSMOLOGY — the Warden and the Seven — status: canon
> The overarching theme of the Margreave: a distant good god, his angels, and
> the seven demon kings who work against him. Public, believed world-furniture —
> all `secrecy: 0`, bodies ship to the client. WHO is possessed, WHICH road is
> bled, are authored later as gated `rumor`/`fact`/`secret` per-town; this file
> never names a victim.
>
> Tone: distant & contested. The narrator never confirms the Warden, never goes
> epic. The war is the hidden engine under the grime.
---
## THE WARDEN — the good god (distant)
```yaml
id: person.the-warden
type: person
status: canon
secrecy: 0
related: [faction.the-sent, faction.the-seven, rule.the-pact]
body: >
The god most of the Margreave professes, though few claim to have felt him.
He is called only the Warden; no living mouth speaks his name, and the priests
who might have known it are a long time dead. What the faithful hold is simple:
he made the races, he loves them, and he wards the world against the Seven.
What he asks in return is worship, and what he gives for it is blessing —
rarely, and never where you can point to it and be sure. He does not come when
called. Whether that is because he is good and restrained, or absent, or dead,
is the oldest argument there is, and the Margreave has never settled it.
```
## THE SENT — his angels (indirect, rare)
```yaml
id: faction.the-sent
type: faction
status: canon
secrecy: 0
related: [person.the-warden, rule.the-pact]
body: >
The Warden's messengers — angels, the Sent, his hand where he will not put his
own. They do not fight the Seven and they do not save anyone. They ask. A Sent
one comes to a mortal, names a thing that must be done in the Warden's name,
and leaves the doing to them; blessing follows the deed, or does not follow the
refusal. Most people go their whole lives without meeting one, and a fair
number of those who claim to have met one were lying or drunk or worse. That
they are rare is either the mark of a careful god or a thin one.
```
## THE SEVEN — the demonic host
```yaml
id: faction.the-seven
type: faction
status: canon
secrecy: 0
related: [person.the-warden, rule.blood-price, rule.possession,
person.kareth-the-red-king, person.vael-the-quiet-knife,
person.morren-the-grey-mother, person.ghaul-the-yoke,
person.ishri-the-open-mouth, person.nuun-the-hollow-choir,
person.draeth-the-crowned-worm]
body: >
Seven kings and the armies that answer to them — the Warden's enemy, and the
world's. They do not want to rule the races so much as end them, dead or yoked,
it makes little difference to the Seven which. Each king is its own hunger and
keeps its own kind of war, and they cooperate the way wolves cooperate, which
is to say until the meat runs low. What they run on is blood: spilled,
sacrificed, offered. A mortal who learns how to feed them can be given a share
of what that blood buys. Most of the Margreave believes the Seven are real.
Most of the Margreave is right.
```
## THE PACT — worship for blessing (the Warden's economy)
```yaml
id: rule.the-pact
type: rule
status: canon
secrecy: 0
related: [person.the-warden, faction.the-sent]
body: >
The bargain at the heart of the Warden's faith: worship for blessing. Prayer,
offering, a shrine kept clean, a deed done in his name — these buy his favor,
and his favor turns fortune a little kinder. A bonesetter, the closest thing
the Margreave has to a priest, is a mortal who has given enough of themselves
to the Warden to channel a thread of that blessing into the living — a wound
closed, a fever broken, a death postponed. The pact is never a receipt. You
give, and blessing may come, on the Warden's terms and in his time, which is to
say seldom and never on demand.
```
## THE BLOOD-PRICE — blood for power (the Seven's economy)
```yaml
id: rule.blood-price
type: rule
status: canon
secrecy: 0
related: [faction.the-seven, rule.possession]
body: >
What the Seven trade in. Their power is not given, it is bought, and the only
coin is blood — the more, and the more wrongly spilled, the better the rate. A
killing floor, a sacrifice, a murder done in a lord's name feeds the king it is
offered to. A mortal willing to strike that bargain becomes what the Margreave
calls bloodsworn: sworn to one of the Seven, marked by it, and able to spend a
thread of its power the way the faithful spend the Warden's — a curse laid, a
hurt dealt, a thing that should not bend made to bend. The blessing side of it,
such as it is, is that a king does not waste ill luck on its own sworn; the
price for that mercy is simply the blood, and the blood is never paid once.
```
## POSSESSION — how the Seven reach mortals
```yaml
id: rule.possession
type: rule
status: canon
secrecy: 0
related: [faction.the-seven, rule.blood-price]
body: >
How the Seven reach across into the world. Mostly it is not the horror the
stories promise — it is influence, a hand on the scale of a mortal's wanting:
the grudge nursed a little hotter, the easy cruelty made easier, the appetite
that will not be talked down. That is the common work, and most of it is never
noticed as anything but a person going bad. Outright possession — a king
wearing a body like a coat — is rarer and costs the Seven dearly, and it is
Nuun, the Hollow Choir, that does most of it; the others prefer a willing hand
to a stolen one. A possessed mortal is not the enemy. The enemy is the thing
inside them, and it will spend the body it wears without a thought.
```

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# THE SEVEN — the demon kings — status: canon
> Seven kings, seven armies, seven kinds of blood. Each is a `person.*`,
> `secrecy: 0`, relating up to `faction.the-seven` (Task 1 / cosmology.md).
> Tight sketches — a king, the blood it craves, its army, how it corrupts a
> mortal. Gritty, not cartoonish: each is a way mortals actually bleed. No
> questlines here; those hang off these ids later.
---
```yaml
id: person.kareth-the-red-king
type: person
status: canon
secrecy: 0
related: [faction.the-seven]
body: >
Kareth, the Red King, first and loudest of the Seven. The blood he wants is the
battlefield's — slaughter, the more of it and the less reason the better. His
army is the horde, and it grows because he is generous with the promise of
victory and the men who take it rarely live to complain that it was a lie. He
does not whisper. He works through the rage already in a mortal, the feud that
only needs a reason, the certainty that the sword is the short way through.
Where Kareth has been, there is a field that will not grow for a generation and
no one left who remembers starting it.
```
```yaml
id: person.vael-the-quiet-knife
type: person
status: canon
secrecy: 0
related: [faction.the-seven]
body: >
Vael, the Quiet Knife, the intimate one. The blood Vael craves is the kind
spilled indoors — the trusted killed by the trusted, the poison in the cup you
were poured, the debt settled between people who once shared bread. Vael keeps
no horde; its army is a scatter of ones, each certain they acted alone. It
works through the grudge held too long and the moment the knife looks like the
only door left in the room. Kareth takes the field. Vael takes the household,
and no one hears it happen.
```
```yaml
id: person.morren-the-grey-mother
type: person
status: canon
secrecy: 0
related: [faction.the-seven]
body: >
Morren, the Grey Mother, who comes with the fever. The blood she wants is thin
and slow — the dying, the plague-struck, the ones given up on. Her army is the
sick, and she is patient in a way the others are not, because rot does her
recruiting. She works through despair, and cruelest of all through mercy: the
pillow held over a suffering face, the kindness that is also a killing. Morren
does not lie about what she offers. She offers an end, and for a great many of
the Margreave's dying, that is temptation enough.
```
```yaml
id: person.ghaul-the-yoke
type: person
status: canon
secrecy: 0
related: [faction.the-seven]
body: >
Ghaul, the Yoke, the patient profit of the Seven. The blood Ghaul takes is
worked out slow — chattel bought and sold and used until there is nothing left
to use. Its army is the coffle and the counting-house, and it does not need to
whisper to a man who has already found that a person is cheaper than an ox. It
works through the ledger: the wage shaved, the debt made unpayable, the
reasoning that a body one owns is a body one may spend. Ghaul is the least
dramatic of the Seven and by a plain count of the ruined the most successful.
```
```yaml
id: person.ishri-the-open-mouth
type: person
status: canon
secrecy: 0
related: [faction.the-seven]
body: >
Ishri, the Open Mouth, the hunger that is never a meal. The blood Ishri wants
is the blood spent chasing more — drunk to death, wanted to ruin, taken because
taking felt like living. Its army is the appetite of anyone who has stopped
being able to stop. It does not corrupt so much as encourage; it stands at a
mortal's shoulder and agrees that one more will not hurt, and it is right until
it is not. Ishri leaves the neatest corpses and the emptiest houses, everything
sold to feed a want that was never going to be full.
```
```yaml
id: person.nuun-the-hollow-choir
type: person
status: canon
secrecy: 0
related: [faction.the-seven, rule.possession]
body: >
Nuun, the Hollow Choir, the many-voiced. The blood Nuun gathers is a mortal's
own — the self-slain, the ones talked into the river or off the roof by a voice
they took for their own thought. Its army is the emptied, and it is Nuun, of
all the Seven, that most often does the old horror outright and wears a mortal
like a coat, because a hollowed body is the only kind it truly wants. It works
through the whisper, the crack in a mind widened patiently until there is room
for something else to move in. A person going quietly, terribly wrong, and
swearing nothing is the matter, is Nuun's ordinary work.
```
```yaml
id: person.draeth-the-crowned-worm
type: person
status: canon
secrecy: 0
related: [faction.the-seven]
body: >
Draeth, the Crowned Worm, the one that likes a throne. The blood Draeth feeds
on is a ruler's to spend — a people bled by the one meant to keep them, for
power that always seems worth the cost to the one paying it with other lives.
Its army is whoever a corrupted crown can command, which is the cruelest of the
Seven's arithmetic. It works through ambition, the small justified step and the
next, until a lord is sacrificing the realm to hold the realm and calling it
duty. Draeth rarely has to lie. It only has to wait by the chair and let the
sitting do the rest.
```

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{
"body": "What the Seven trade in. Their power is not given, it is bought, and the only coin is blood \u2014 the more, and the more wrongly spilled, the better the rate. A killing floor, a sacrifice, a murder done in a lord's name feeds the king it is offered to. A mortal willing to strike that bargain becomes what the Margreave calls bloodsworn: sworn to one of the Seven, marked by it, and able to spend a thread of its power the way the faithful spend the Warden's \u2014 a curse laid, a hurt dealt, a thing that should not bend made to bend. The blessing side of it, such as it is, is that a king does not waste ill luck on its own sworn; the price for that mercy is simply the blood, and the blood is never paid once.",
"id": "rule.blood-price",
"related": [
"faction.the-seven",
"rule.possession"
],
"type": "rule"
}

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{
"body": "Draeth, the Crowned Worm, the one that likes a throne. The blood Draeth feeds on is a ruler's to spend \u2014 a people bled by the one meant to keep them, for power that always seems worth the cost to the one paying it with other lives. Its army is whoever a corrupted crown can command, which is the cruelest of the Seven's arithmetic. It works through ambition, the small justified step and the next, until a lord is sacrificing the realm to hold the realm and calling it duty. Draeth rarely has to lie. It only has to wait by the chair and let the sitting do the rest.",
"id": "person.draeth-the-crowned-worm",
"related": [
"faction.the-seven"
],
"type": "person"
}

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{
"body": "Ghaul, the Yoke, the patient profit of the Seven. The blood Ghaul takes is worked out slow \u2014 chattel bought and sold and used until there is nothing left to use. Its army is the coffle and the counting-house, and it does not need to whisper to a man who has already found that a person is cheaper than an ox. It works through the ledger: the wage shaved, the debt made unpayable, the reasoning that a body one owns is a body one may spend. Ghaul is the least dramatic of the Seven and by a plain count of the ruined the most successful.",
"id": "person.ghaul-the-yoke",
"related": [
"faction.the-seven"
],
"type": "person"
}

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{
"body": "Ishri, the Open Mouth, the hunger that is never a meal. The blood Ishri wants is the blood spent chasing more \u2014 drunk to death, wanted to ruin, taken because taking felt like living. Its army is the appetite of anyone who has stopped being able to stop. It does not corrupt so much as encourage; it stands at a mortal's shoulder and agrees that one more will not hurt, and it is right until it is not. Ishri leaves the neatest corpses and the emptiest houses, everything sold to feed a want that was never going to be full.",
"id": "person.ishri-the-open-mouth",
"related": [
"faction.the-seven"
],
"type": "person"
}

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{
"body": "Kareth, the Red King, first and loudest of the Seven. The blood he wants is the battlefield's \u2014 slaughter, the more of it and the less reason the better. His army is the horde, and it grows because he is generous with the promise of victory and the men who take it rarely live to complain that it was a lie. He does not whisper. He works through the rage already in a mortal, the feud that only needs a reason, the certainty that the sword is the short way through. Where Kareth has been, there is a field that will not grow for a generation and no one left who remembers starting it.",
"id": "person.kareth-the-red-king",
"related": [
"faction.the-seven"
],
"type": "person"
}

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{
"body": "Morren, the Grey Mother, who comes with the fever. The blood she wants is thin and slow \u2014 the dying, the plague-struck, the ones given up on. Her army is the sick, and she is patient in a way the others are not, because rot does her recruiting. She works through despair, and cruelest of all through mercy: the pillow held over a suffering face, the kindness that is also a killing. Morren does not lie about what she offers. She offers an end, and for a great many of the Margreave's dying, that is temptation enough.",
"id": "person.morren-the-grey-mother",
"related": [
"faction.the-seven"
],
"type": "person"
}

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{
"body": "Nuun, the Hollow Choir, the many-voiced. The blood Nuun gathers is a mortal's own \u2014 the self-slain, the ones talked into the river or off the roof by a voice they took for their own thought. Its army is the emptied, and it is Nuun, of all the Seven, that most often does the old horror outright and wears a mortal like a coat, because a hollowed body is the only kind it truly wants. It works through the whisper, the crack in a mind widened patiently until there is room for something else to move in. A person going quietly, terribly wrong, and swearing nothing is the matter, is Nuun's ordinary work.",
"id": "person.nuun-the-hollow-choir",
"related": [
"faction.the-seven",
"rule.possession"
],
"type": "person"
}

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{
"body": "How the Seven reach across into the world. Mostly it is not the horror the stories promise \u2014 it is influence, a hand on the scale of a mortal's wanting: the grudge nursed a little hotter, the easy cruelty made easier, the appetite that will not be talked down. That is the common work, and most of it is never noticed as anything but a person going bad. Outright possession \u2014 a king wearing a body like a coat \u2014 is rarer and costs the Seven dearly, and it is Nuun, the Hollow Choir, that does most of it; the others prefer a willing hand to a stolen one. A possessed mortal is not the enemy. The enemy is the thing inside them, and it will spend the body it wears without a thought.",
"id": "rule.possession",
"related": [
"faction.the-seven",
"rule.blood-price"
],
"type": "rule"
}

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{
"body": "The bargain at the heart of the Warden's faith: worship for blessing. Prayer, offering, a shrine kept clean, a deed done in his name \u2014 these buy his favor, and his favor turns fortune a little kinder. A bonesetter, the closest thing the Margreave has to a priest, is a mortal who has given enough of themselves to the Warden to channel a thread of that blessing into the living \u2014 a wound closed, a fever broken, a death postponed. The pact is never a receipt. You give, and blessing may come, on the Warden's terms and in his time, which is to say seldom and never on demand.",
"id": "rule.the-pact",
"related": [
"person.the-warden",
"faction.the-sent"
],
"type": "rule"
}

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{
"body": "The Warden's messengers \u2014 angels, the Sent, his hand where he will not put his own. They do not fight the Seven and they do not save anyone. They ask. A Sent one comes to a mortal, names a thing that must be done in the Warden's name, and leaves the doing to them; blessing follows the deed, or does not follow the refusal. Most people go their whole lives without meeting one, and a fair number of those who claim to have met one were lying or drunk or worse. That they are rare is either the mark of a careful god or a thin one.",
"id": "faction.the-sent",
"related": [
"person.the-warden",
"rule.the-pact"
],
"type": "faction"
}

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{
"body": "Seven kings and the armies that answer to them \u2014 the Warden's enemy, and the world's. They do not want to rule the races so much as end them, dead or yoked, it makes little difference to the Seven which. Each king is its own hunger and keeps its own kind of war, and they cooperate the way wolves cooperate, which is to say until the meat runs low. What they run on is blood: spilled, sacrificed, offered. A mortal who learns how to feed them can be given a share of what that blood buys. Most of the Margreave believes the Seven are real. Most of the Margreave is right.",
"id": "faction.the-seven",
"related": [
"person.the-warden",
"rule.blood-price",
"rule.possession",
"person.kareth-the-red-king",
"person.vael-the-quiet-knife",
"person.morren-the-grey-mother",
"person.ghaul-the-yoke",
"person.ishri-the-open-mouth",
"person.nuun-the-hollow-choir",
"person.draeth-the-crowned-worm"
],
"type": "faction"
}

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{
"body": "The god most of the Margreave professes, though few claim to have felt him. He is called only the Warden; no living mouth speaks his name, and the priests who might have known it are a long time dead. What the faithful hold is simple: he made the races, he loves them, and he wards the world against the Seven. What he asks in return is worship, and what he gives for it is blessing \u2014 rarely, and never where you can point to it and be sure. He does not come when called. Whether that is because he is good and restrained, or absent, or dead, is the oldest argument there is, and the Margreave has never settled it.",
"id": "person.the-warden",
"related": [
"faction.the-sent",
"faction.the-seven",
"rule.the-pact"
],
"type": "person"
}

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{
"body": "Vael, the Quiet Knife, the intimate one. The blood Vael craves is the kind spilled indoors \u2014 the trusted killed by the trusted, the poison in the cup you were poured, the debt settled between people who once shared bread. Vael keeps no horde; its army is a scatter of ones, each certain they acted alone. It works through the grudge held too long and the moment the knife looks like the only door left in the room. Kareth takes the field. Vael takes the household, and no one hears it happen.",
"id": "person.vael-the-quiet-knife",
"related": [
"faction.the-seven"
],
"type": "person"
}