feat(content): calling + race blurbs, loaded by ContentDB
Hand-written like items/ — no build-tool namespace needed. Blurbs are content; mechanics are code, and a test asserts the blurb files carry no hit dice. The prose is placeholder; swapping it later touches no code, which is what stops the content BOM from blocking the engine. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
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@@ -8,6 +8,8 @@ var locations: Dictionary = {}
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var npcs: Dictionary = {}
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var quests: Dictionary = {}
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var items: Dictionary = {}
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var callings: Dictionary = {}
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var races: Dictionary = {}
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var canon_entities: Dictionary = {}
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var topics: Dictionary = {}
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@@ -31,6 +33,8 @@ func load_from(content_root: String) -> void:
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npcs = _load_dir(world.path_join("npcs"))
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quests = _load_dir(world.path_join("quests"))
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items = _load_dir(world.path_join("items"))
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callings = _load_dir(world.path_join("callings"))
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races = _load_dir(world.path_join("races"))
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canon_entities = _load_dir(world.path_join("canon"))
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topics = _load_dir(world.path_join("topics"))
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@@ -61,6 +65,10 @@ func has_location(id: String) -> bool: return locations.has(id)
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func has_npc(id: String) -> bool: return npcs.has(id)
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func has_quest(id: String) -> bool: return quests.has(id)
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func has_item(id: String) -> bool: return items.has(id)
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func calling(id: String) -> Dictionary: return callings.get(id, {})
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func race(id: String) -> Dictionary: return races.get(id, {})
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func has_calling(id: String) -> bool: return callings.has(id)
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func has_race(id: String) -> bool: return races.has(id)
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func canon(id: String) -> Dictionary: return canon_entities.get(id, {})
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func topic(id: String) -> Dictionary: return topics.get(id, {})
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func has_canon(id: String) -> bool: return canon_entities.has(id)
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