docs(content): create the content roadmap — Spine, BOM, Backlog

Implements the docs restructure half of the content-track design (the
currency item is code and stays unbuilt). Content stops being unbounded:
the work is now a countable checklist with an end.

content/roadmap.md — new. Three sections, only one of which is ever the
work:
  Spine     Greywater Docks + one dungeon, patron Ghaul the Yoke; the
            cosmology touching ground. Plus what is already canon.
  BOM       ~57 discrete pieces for a complete, playable game, per
            milestone. Numbers, not vibes.
  Backlog   Everything the slice does not need. Not a debt — where ideas
            go to be safe.

Its rule: never author anything that is not in the Bill of Materials.

The BOM carries a Fixed/Variable column — the seven-campaign saga spec's
only ask of this table. ~37 fixed / ~20 variable: a second town costs the
20, not the 57. That is also the exact split v2 generation would need.

content/lore/canon-roadmap.md becomes a pointer (older specs and plans
reference the old path). An items-and-prices table does not belong under
lore/.

docs/roadmap.md — M4..M9 each gain a "Content it consumes →" line into
the BOM.

world-building skill — SKILL.md and evals.json now point at
content/roadmap.md, and the skill is told to respect the BOM rule: ideas
that arrive during authoring go to the Backlog, not into the world.

Build + --check green; generated content/world and content/server are
byte-identical. No Python touched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-12 17:31:30 -05:00
parent ef335a93c3
commit 9e8fc55a44
6 changed files with 207 additions and 66 deletions

View File

@@ -4,15 +4,21 @@ Cross-cutting authored writing, split by role in the data model (see the canon
log spec in [`/docs`](../docs)):
```
/world Static, ID-referenced game content. Identical every playthrough.
roadmap.md The content track — Spine · Bill of Materials · Backlog. START HERE.
/lore Authored Markdown bibles. THE SOURCE OF TRUTH; world/ + server/ are built from it.
/world Static, ID-referenced game content. Identical every playthrough. BUILT.
/locations The map — towns, dungeons, points of interest (by id)
/npcs Per-NPC persona + knowledge lists (charter §6)
/quests Story skeletons and quest definitions (charter §17)
/items Item definitions — gear, consumables, cursed items (§7)
/server Spoiler bodies + personas. API-only; excluded from the client export. BUILT.
/origins Thin starting-state seeds. One per starting point. POC authors one.
/fallback Authored degraded-DM text for every AI surface (charter §13)
```
**[`roadmap.md`](roadmap.md) governs what gets authored.** Its rule: *never author
anything that is not in the Bill of Materials.* Ideas that arrive go to its Backlog.
## The three layers
- **`world/`** is static content the origin and the canon log reference by stable