feat(m4c): shell consumes an injected character (seed stays the F6 fallback)

This commit is contained in:
2026-07-15 04:06:44 -05:00
parent e169885d90
commit 8d963e8030
2 changed files with 41 additions and 2 deletions

View File

@@ -19,6 +19,8 @@ extends Control
const HttpTransport = preload("res://scripts/net/http_transport.gd")
var service: DmService = null # injection seam; real HttpTransport built if null
var injected_log: CanonLog = null # injection seam; _build_seed_log() if null (F6/standalone)
var injected_state: GameState = null # injection seam; ShellState.seed() if null
var _state: ShellState
var _log: CanonLog
@@ -40,8 +42,10 @@ func _ready() -> void:
_fit_to_viewport()
get_viewport().size_changed.connect(_fit_to_viewport)
_state = ShellState.seed()
_log = _build_seed_log()
# The injected character wins; the seed calls are the F6/standalone fallback —
# same shape as `service == null` building a real transport below.
_state = ShellState.for_character(injected_state, injected_log) if injected_state != null else ShellState.seed()
_log = injected_log if injected_log != null else _build_seed_log()
_bind_state()
if service == null:

View File

@@ -3,6 +3,8 @@ extends "res://addons/gut/test.gd"
const SCENE := "res://scenes/shell/MainWindowShell.tscn"
const FakeTransport = preload("res://tests/doubles/fake_transport.gd")
const DmResponse = preload("res://scripts/net/dm_response.gd")
const NewGame = preload("res://scripts/newgame/new_game.gd")
const ContentDB = preload("res://scripts/content/content_db.gd")
func _shell() -> MainWindowShell:
@@ -47,3 +49,36 @@ func test_shell_seed_player_has_a_real_race_and_calling():
assert_true(Races.exists(node._log.player.race_id), "seed race must be a real race")
assert_true(Callings.exists(node._log.player.calling_id), "seed calling must be a real calling")
assert_ne(node._log.player.luck_descriptor, "", "the descriptor must not be lost to an arg-slot shift")
func _built_character():
var world = ContentDB.new()
world.load_from(ContentDB.default_content_root())
var origin = ContentDB.load_json(ContentDB.origin_path("deserter"))
var creation := {
"name": "Aldric", "race_id": "human", "calling_id": "sellsword",
"seed": 8675309, "spend": {},
"skills": ["athletics", "endurance"], "bonus_skill": "perception",
}
return NewGame.construct(origin, world, creation)
func _shell_with_character(res) -> MainWindowShell:
var node = load(SCENE).instantiate()
var transport = FakeTransport.new()
transport.set_response(DmResponse.ok(200, {"prose": "Rain on the cobbles."}))
node.service = DmService.new(transport, FallbackLibrary.new())
node.injected_log = res["log"]
node.injected_state = res["state"]
add_child_autofree(node)
return node
func test_shell_shows_the_injected_character_not_the_seed():
var res = _built_character()
assert_true(res["ok"], str(res["errors"]))
var node := _shell_with_character(res)
assert_same(node._log, res["log"], "the injected canon log drives narration")
var expected := "HP %d / %d" % [res["state"].sheet.hp, res["state"].sheet.max_hp()]
assert_eq(node._hp.text, expected, "HP label derives from the real sheet")
assert_ne(node._hp.text, "HP 42 / 60", "NOT the seed's Vexcca vitals")