feat(theme): parchment/dark-bay/vignette shader surfaces as drop-in scenes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
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client/scripts/theme/surfaces/dark_bay.gd
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client/scripts/theme/surfaces/dark_bay.gd
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class_name DarkBay
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extends Panel
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## Drop-in dark stripe+vignette bay backdrop. §2: presentation.
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const Palette = preload("res://scripts/theme/palette.gd")
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func _ready() -> void:
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var m := ShaderMaterial.new()
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m.shader = load("res://assets/theme/shaders/dark_bay.gdshader")
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m.set_shader_parameter("stripe_a", Palette.BAY_STRIPE_A)
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m.set_shader_parameter("stripe_b", Palette.BAY_STRIPE_B)
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material = m
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client/scripts/theme/surfaces/dark_bay.gd.uid
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client/scripts/theme/surfaces/dark_bay.gd.uid
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uid://24c8pl0yx8wu
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client/scripts/theme/surfaces/parchment_panel.gd
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client/scripts/theme/surfaces/parchment_panel.gd
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class_name ParchmentPanel
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extends Panel
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## Drop-in parchment backdrop (mockups "Dark Bay + Parchment" motif). §2: presentation.
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const Palette = preload("res://scripts/theme/palette.gd")
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func _ready() -> void:
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var m := ShaderMaterial.new()
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m.shader = load("res://assets/theme/shaders/parchment.gdshader")
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m.set_shader_parameter("top", Palette.SHEET_TOP)
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m.set_shader_parameter("bottom", Palette.SHEET_BOTTOM)
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material = m
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client/scripts/theme/surfaces/parchment_panel.gd.uid
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client/scripts/theme/surfaces/parchment_panel.gd.uid
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uid://cnv1r00ane2la
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client/scripts/theme/surfaces/vignette_overlay.gd
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client/scripts/theme/surfaces/vignette_overlay.gd
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class_name VignetteOverlay
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extends ColorRect
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## Drop-in edge-dim overlay for pause/dialogue dim. §2: presentation.
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func _ready() -> void:
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color = Color(0, 0, 0, 0) # base transparent; shader draws the dim
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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var m := ShaderMaterial.new()
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m.shader = load("res://assets/theme/shaders/vignette.gdshader")
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material = m
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client/scripts/theme/surfaces/vignette_overlay.gd.uid
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client/scripts/theme/surfaces/vignette_overlay.gd.uid
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uid://7bc7agrl6oi0
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