feat(skills): world-building carries the cosmology backdrop

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
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2026-07-12 13:26:08 -05:00
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@@ -86,6 +86,13 @@ body, a disposition, who knows what — **STOP.** Do not edit. Present the exact
before/after change and the reason, and get explicit approval first. New files
and new entries need no approval; edits to existing canon always do.
New content must also slot against the world's overarching cosmology — the good
god (the Warden), his angels (the Sent), and the seven demon kings who work
against him through influence, possession, and blood sacrifice. Read
`references/cosmology.md` before authoring; it is the backdrop nothing may
contradict, and it carries the authoring rules that keep the war in tone
(distant, worked through people, never epic, blessing/curse read through Luck).
### 3. Draft in the correct format
- **Bible entries:** see `references/schema.md` for the full field-by-field
@@ -130,6 +137,9 @@ added a new bible file or closed out a pending thread.
## Reference files
- `references/cosmology.md` — the overarching theme (the Warden and the Seven)
every piece of content reconciles against, plus the rules that keep it in tone.
Read before authoring any lore, NPC, quest, or item.
- `references/schema.md` — the complete bible + JSON schema, all validation rules,
the secrecy scale, the knowledge-gate model, worked examples. Read before
authoring bible entries.

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@@ -0,0 +1,57 @@
# Cosmology — the Warden and the Seven
The overarching theme of the Margreave. Every new piece of content sits inside
this hidden war and must not contradict it. The canon lives in
`content/lore/cosmology.md` and `content/lore/the-seven.md`; this file is the
author-facing summary + the rules that keep it in tone. Read it before writing
lore, NPCs, quests, or items.
## The frame
- **The Warden** (`person.the-warden`) — a genuinely good, *distant* god. Made
the races, loves them, wards the world against the Seven. Answers worship with
rare blessing and does not otherwise intervene. **Nameless by design** — no one
living speaks his name; never invent one. Whether he is good, absent, or dead
is the world's oldest argument, never settled by the narrator.
- **The Sent** (`faction.the-sent`) — his angels. Indirect: a Sent one *asks* a
mortal to do a deed in his name; blessing follows the deed. Rare — most people
never meet one. This is the cosmic-flavored quest-giver vein.
- **The Seven** (`faction.the-seven`) — seven demon kings + armies, the Warden's
enemy. Want the races dead or enslaved. Run on **blood** (`rule.blood-price`):
sacrifice buys their power. The roster (`content/lore/the-seven.md`): Kareth
(slaughter), Vael (betrayal), Morren (plague/mercy-kill), Ghaul (bondage),
Ishri (appetite), Nuun (madness — chief possessor), Draeth (tyranny).
- **Possession** (`rule.possession`) — how the Seven reach mortals: mostly
*influence* (a hand on the scale of what a person already wants), rarely
outright seizing a body (Nuun's specialty). A possessed mortal is a victim; the
thing inside is the enemy.
- **The two economies** — worship→blessing (`rule.the-pact`) vs
blood→power (`rule.blood-price`). Both express through Luck's *flavor*, never
numbers (see below).
## The FTH-axis callings (from the races/classes spec)
The two divine callings draw power from opposite sides; the rest are unaligned.
- **Bonesetter** (Cleric, FTH) — channels the Warden; healing *is* his blessing.
- **Bloodsworn** (Warlock, FTH) — pacted to one of the Seven; the "Pact Mark"
talent spends a thread of a lord's blood-price power.
- **Hedge-Mage** (Wizard, MAG) — outsider; arcane is *studied*, serves neither.
- Martials (Sellsword/Trapper/Barbarian) — unaligned; the war only echoes.
Callings are code-owned state — reference them in prose, never author a "class"
entity. (A Bloodsworn's patron choice and any Luck effect are M4/M5, not content.)
## Authoring rules — keep it in tone
1. **Distant.** The cosmology is the hidden engine under local grime, not the
surface text. A corrupt mayor can just be a corrupt mayor.
2. **Through people.** Demons work by influence; possession is rare and quiet.
No manifesting monsters in the square, no preaching narrator, god unconfirmed.
3. **Not epic.** Keep the gritty, indifferent register (see `tone.md`). Cosmic
stakes stay implied, argued-over, never announced.
4. **Blessing/curse ↔ Luck.** Express which side has hold of someone through
Luck's *flavor* ("fortune spits on you") — never a number, never something the
player can calculate. A cursed item (+STR / LCK) is a small bargain with the
Seven.
5. **Victims are gated secrets.** WHO is possessed, WHICH road is bled, WHICH
shrine is a front — author as per-town `rumor`/`fact`/`secret` with disposition
gates, not stated in the open. The frame gives you hooks; you place the wounds.

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@@ -86,6 +86,22 @@ If you write companion content, hold these exactly — they carry the register:
- The pair dislike each other mildly and permanently, and neither will leave the
other. Cadwyn generates, Brannoc annotates. Don't add a third to the loop.
## The cosmic backdrop (the Warden and the Seven)
The world sits inside a hidden war — a distant good god and seven demon kings
(see `references/cosmology.md`). It colors tone but must never break the world's
indifference:
- The cosmology is the **hidden engine**, not the surface text. Day-to-day the
world is still taxes, mud, and bad men; the war is what's *underneath* them.
- Demons work **through people** — influence, rarely possession. Write the
wreckage and the person going wrong, not a monster in the square. The narrator
never confirms the god, never preaches, never goes epic.
- Which side has hold of someone reads through **Luck's flavor, never a number**
(a blessing is a run of fortune; a curse is the trap door opening under you).
- The good/evil is real but **argued-over** — most folk dispute whether any of it
is true. Certainty is the enemy of this tone as much as of §7's Luck.
## Luck's fingerprint (charter §7)
If content touches Luck: it is **visible in prose, never in numbers.** Never state