refactor(shell): author shell scenes as editor-previewable node trees

Move the three shell scenes (SystemDock, NarrationBook, MainWindowShell)
from build-everything-in-_ready() to authored .tscn node trees with the
theme + type-variations set in the editor, so the layout previews and can
be arranged in the Godot editor. Scripts keep only on-load work: @onready
node refs, DM-loop wiring, the dock slide, and binding seed ShellState into
the fixed authored turn-order tokens + consumable slots.

Fixes the dock offset + over-long buttons (now fixed-width DockButtons in a
right-anchored menu). Headless probe: root 1920x1080, world/book split
1180/740, dock at the world's right edge — no collapse. Suite 138/138.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-11 09:38:22 -05:00
parent 578b3e86c9
commit 4698732285
6 changed files with 525 additions and 218 deletions

View File

@@ -1,6 +1,86 @@
[gd_scene load_steps=2 format=3]
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scripts/ui/shell/system_dock.gd" id="1"]
[ext_resource type="Theme" path="res://assets/theme/game_theme.tres" id="2"]
[node name="SystemDock" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 240.0
offset_bottom = 420.0
theme = ExtResource("2")
script = ExtResource("1")
[node name="Menu" type="VBoxContainer" parent="."]
layout_mode = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -190.0
offset_right = -10.0
offset_bottom = 316.0
grow_horizontal = 0
theme_override_constants/separation = 10
[node name="Inventory" type="Button" parent="Menu"]
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_type_variation = &"DockButton"
text = "I Inventory"
alignment = 0
metadata/screen_id = &"inventory"
[node name="Character" type="Button" parent="Menu"]
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_type_variation = &"DockButton"
text = "C Character"
alignment = 0
metadata/screen_id = &"character"
[node name="QuestLog" type="Button" parent="Menu"]
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_type_variation = &"DockButton"
text = "J Quest Log"
alignment = 0
metadata/screen_id = &"quest_log"
[node name="Spellbook" type="Button" parent="Menu"]
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_type_variation = &"DockButton"
text = "K Spellbook"
alignment = 0
metadata/screen_id = &"spellbook"
[node name="WorldMap" type="Button" parent="Menu"]
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_type_variation = &"DockButton"
text = "M World Map"
alignment = 0
metadata/screen_id = &"world_map"
[node name="Party" type="Button" parent="Menu"]
custom_minimum_size = Vector2(0, 42)
layout_mode = 2
theme_type_variation = &"DockButton"
text = "P Party"
alignment = 0
metadata/screen_id = &"party"
[node name="Handle" type="Button" parent="."]
custom_minimum_size = Vector2(26, 104)
layout_mode = 1
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -222.0
offset_top = -52.0
offset_right = -196.0
offset_bottom = 52.0
grow_horizontal = 0
grow_vertical = 2
theme_type_variation = &"TabActive"
text = ""