refactor(shell): author shell scenes as editor-previewable node trees
Move the three shell scenes (SystemDock, NarrationBook, MainWindowShell) from build-everything-in-_ready() to authored .tscn node trees with the theme + type-variations set in the editor, so the layout previews and can be arranged in the Godot editor. Scripts keep only on-load work: @onready node refs, DM-loop wiring, the dock slide, and binding seed ShellState into the fixed authored turn-order tokens + consumable slots. Fixes the dock offset + over-long buttons (now fixed-width DockButtons in a right-anchored menu). Headless probe: root 1920x1080, world/book split 1180/740, dock at the world's right edge — no collapse. Suite 138/138. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,6 +1,85 @@
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[gd_scene load_steps=2 format=3]
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/ui/shell/narration_book.gd" id="1"]
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[ext_resource type="Theme" path="res://assets/theme/game_theme.tres" id="2"]
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[node name="NarrationBook" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 740.0
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offset_bottom = 1080.0
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theme = ExtResource("2")
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script = ExtResource("1")
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[node name="Margin" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme_override_constants/margin_left = 40
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theme_override_constants/margin_top = 34
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theme_override_constants/margin_right = 40
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theme_override_constants/margin_bottom = 34
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[node name="Col" type="VBoxContainer" parent="Margin"]
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layout_mode = 2
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theme_override_constants/separation = 18
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[node name="Header" type="Label" parent="Margin/Col"]
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layout_mode = 2
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theme_type_variation = &"Accent"
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text = "ROUND 4 · THE LOWER WARD"
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[node name="Prose" type="RichTextLabel" parent="Margin/Col"]
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custom_minimum_size = Vector2(660, 320)
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layout_mode = 2
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size_flags_vertical = 3
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bbcode_enabled = true
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text = "The alley stinks of piss and rot. Rain beads on the cobbles and runs black into the gutter."
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fit_content = true
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[node name="DegradedTag" type="Label" parent="Margin/Col"]
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visible = false
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layout_mode = 2
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theme_type_variation = &"Mono"
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text = "THE MASTER'S VOICE COMES THIN"
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[node name="Prompt" type="Label" parent="Margin/Col"]
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layout_mode = 2
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theme_type_variation = &"Accent"
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text = "▸ Your turn. What do you do?"
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[node name="Choice1" type="Button" parent="Margin/Col"]
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layout_mode = 2
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disabled = true
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theme_type_variation = &"ParchmentButton"
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text = "1 · Pay the fence double and keep your hand where he can see it"
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alignment = 0
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[node name="Choice2" type="Button" parent="Margin/Col"]
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layout_mode = 2
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disabled = true
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theme_type_variation = &"ParchmentButton"
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text = "2 · Draw your blade — he's closer than his guards"
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alignment = 0
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[node name="Choice3" type="Button" parent="Margin/Col"]
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layout_mode = 2
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disabled = true
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theme_type_variation = &"ParchmentButton"
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text = "3 · Lie — tell him the rest is coming with your dwarf"
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alignment = 0
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[node name="FreeText" type="Label" parent="Margin/Col"]
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layout_mode = 2
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theme_type_variation = &"Mono"
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text = "⌨ …or describe your own action"
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[node name="Refire" type="Button" parent="Margin/Col"]
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layout_mode = 2
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theme_type_variation = &"ParchmentButton"
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text = "▸ The Master continues…"
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[node name="Status" type="Label" parent="Margin/Col"]
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layout_mode = 2
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theme_type_variation = &"Mono"
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