fix(shell): dark DockButton theme variation for the system dock

DarkPanel is a PanelContainer-base variation (only a `panel`
stylebox); a Button looks up normal/hover/pressed, which don't exist
on it, so SystemDock's menu buttons rendered as default gray Godot
buttons instead of mock-faithful dark nav buttons.

Add a dedicated Button-base DockButton variation (Palette-only
colours, dock-dark normal/hover/pressed styleboxes), point
system_dock.gd's menu buttons at it, and regenerate the committed
game_theme.tres artifact from the builder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-11 09:00:54 -05:00
parent 9a02c9b038
commit 35c4586792
4 changed files with 105 additions and 33 deletions

View File

@@ -35,6 +35,7 @@ static func build_theme() -> Theme:
_fonts(theme)
_primary_cta(theme)
_tabs(theme)
_dock_button(theme)
_chip(theme)
_tiles(theme)
_cards_and_panels(theme)
@@ -106,6 +107,19 @@ static func _tabs(theme: Theme) -> void:
theme.set_color(&"font_color", tab_active, Palette.CREAM_BRIGHT)
static func _dock_button(theme: Theme) -> void:
# Dark nav button for the slide-in system dock (mock 2a). Button-base so
# normal/hover/pressed styleboxes actually apply (a PanelContainer variation's
# lone `panel` stylebox does not skin a Button). Colours are dock-dark.
var k := ThemeKeys.DOCK_BUTTON
theme.set_type_variation(k, "Button")
theme.set_stylebox(&"normal", k, _flat(Palette.DARK_PANEL_70, Palette.BORDER_1, 1, 8))
theme.set_stylebox(&"hover", k, _flat(Palette.DARK_PANEL_85, Palette.GOLD, 1, 8))
theme.set_stylebox(&"pressed", k, _flat(Palette.DARK_PANEL_90, Palette.GOLD, 1, 8))
theme.set_stylebox(&"focus", k, StyleBoxEmpty.new())
theme.set_color(&"font_color", k, Palette.CREAM_SECONDARY)
static func _chip(theme: Theme) -> void:
# Base chip; the semantic colour (red/gold/grey) is applied per-use by script.
var k := ThemeKeys.CHIP

View File

@@ -9,6 +9,7 @@ const PRIMARY_CTA := &"PrimaryCTA"
const TAB := &"Tab"
const TAB_ACTIVE := &"TabActive"
const CHIP := &"Chip"
const DOCK_BUTTON := &"DockButton"
const ITEM_TILE := &"ItemTile"
const ITEM_TILE_EMPTY := &"ItemTileEmpty"
const PARCHMENT_CARD := &"ParchmentCard"
@@ -28,6 +29,7 @@ const ALL := {
TAB: "Button",
TAB_ACTIVE: "Button",
CHIP: "Button",
DOCK_BUTTON: "Button",
ITEM_TILE: "PanelContainer",
ITEM_TILE_EMPTY: "PanelContainer",
PARCHMENT_CARD: "PanelContainer",

View File

@@ -32,7 +32,7 @@ func _ready() -> void:
var id: StringName = entry[0]
var button := Button.new()
button.text = "%s %s" % [entry[2], entry[1]]
button.theme_type_variation = ThemeKeys.DARK_PANEL
button.theme_type_variation = ThemeKeys.DOCK_BUTTON
button.pressed.connect(func(): screen_requested.emit(id))
_menu.add_child(button)
_screen_buttons[id] = button