Files
code_of_conquest_dnd/client/scripts/theme/theme_keys.gd
Phillip Tarrant 35c4586792 fix(shell): dark DockButton theme variation for the system dock
DarkPanel is a PanelContainer-base variation (only a `panel`
stylebox); a Button looks up normal/hover/pressed, which don't exist
on it, so SystemDock's menu buttons rendered as default gray Godot
buttons instead of mock-faithful dark nav buttons.

Add a dedicated Button-base DockButton variation (Palette-only
colours, dock-dark normal/hover/pressed styleboxes), point
system_dock.gd's menu buttons at it, and regenerate the committed
game_theme.tres artifact from the builder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 09:00:54 -05:00

39 lines
1.2 KiB
GDScript

# client/scripts/theme/theme_keys.gd
class_name ThemeKeys
extends RefCounted
## Type-variation names for game_theme.tres. Scripts set `theme_type_variation`
## to one of these so a typo is a compile-time symbol error, not a silent miss.
## §2: presentation.
const PRIMARY_CTA := &"PrimaryCTA"
const TAB := &"Tab"
const TAB_ACTIVE := &"TabActive"
const CHIP := &"Chip"
const DOCK_BUTTON := &"DockButton"
const ITEM_TILE := &"ItemTile"
const ITEM_TILE_EMPTY := &"ItemTileEmpty"
const PARCHMENT_CARD := &"ParchmentCard"
const PARCHMENT_INSET := &"ParchmentInset"
const DARK_PANEL := &"DarkPanel"
## Font roles (Label type-variations carrying a font, not a stylebox). Kept
## separate from ALL below, which is stylebox variations + their base type only.
const HEADING := &"Heading"
const ACCENT := &"Accent"
const MONO := &"Mono"
## Every variation name + the base Control type it decorates. The builder and the
## test both iterate this so they can never drift apart.
const ALL := {
PRIMARY_CTA: "Button",
TAB: "Button",
TAB_ACTIVE: "Button",
CHIP: "Button",
DOCK_BUTTON: "Button",
ITEM_TILE: "PanelContainer",
ITEM_TILE_EMPTY: "PanelContainer",
PARCHMENT_CARD: "PanelContainer",
PARCHMENT_INSET: "PanelContainer",
DARK_PANEL: "PanelContainer",
}