fix(title): restore subtle glow alpha (0.22)
The hex-removal correction set _glow.color = Palette.BLOOD (opaque), which with the 0.5-0.8 modulate pulse read as a near-solid red slab. Restore the intended low alpha via Color(Palette.BLOOD, 0.22) — RGB still from Palette, alpha a numeric param (same idiom as the ember ramp). Whole-branch review catch. Title tests 5/5. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -29,7 +29,9 @@ func _ready() -> void:
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_background.color = Palette.STAGE_1
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_background.color = Palette.STAGE_1
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_rule.color = Palette.GOLD
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_rule.color = Palette.GOLD
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_glow.color = Palette.BLOOD
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# RGB from Palette, low alpha so the fire glow is subtle (the pulse tween varies
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# modulate:a on top of this); a fully-opaque BLOOD read as a solid red slab.
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_glow.color = Color(Palette.BLOOD, 0.22)
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_apply_background()
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_apply_background()
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_configure_embers()
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_configure_embers()
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_pulse_glow()
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_pulse_glow()
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