feat(newgame): one public, seeded roll the screen can show
roll_attributes(seed) is now the single implementation of the die — construct calls it, and the creation screen (M4-b) will call it to DISPLAY the roll. So the screen shows real numbers while still only ever handing over a seed (§2). validate() goes public so the screen can gate its CTA on the real rules. Neither takes a default parameter (traps.md #2).
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@@ -30,9 +30,9 @@ static func construct(origin: Dictionary, world: ContentDB, creation: Dictionary
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# The RNG ORDER is part of the contract: five attributes in a fixed order, then
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# Luck. Change the order and every existing seed produces a different character.
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var attrs: Dictionary = {}
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for stat in Attributes.IDS:
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attrs[stat] = _roll_attribute(rng)
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# roll_attributes() is the ONE implementation — the creation screen calls the same
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# function to DISPLAY the roll, so what the player saw is what he gets (§2/§10).
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var attrs: Dictionary = _roll_five(rng)
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var bc: Dictionary = origin.get("build_constraints", {})
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state.luck_base = Luck.roll_base(rng, int(bc.get("luck_modifier", 0)))
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@@ -93,6 +93,30 @@ static func construct(origin: Dictionary, world: ContentDB, creation: Dictionary
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return {"ok": true, "errors": [], "log": log, "state": state}
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static func roll_attributes(character_seed: int) -> Dictionary:
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## PUBLIC and PURE. The creation screen calls this to SHOW the roll; construct
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## calls it to BUILD it. One implementation, so the two can never disagree.
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## NO DEFAULT PARAMETERS (traps.md #2) — a defaulted arg turns a wrong-arity
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## call into a silent miscompile that binds the wrong value into the wrong slot.
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var rng := RandomNumberGenerator.new()
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rng.seed = character_seed
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return _roll_five(rng)
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static func _roll_five(rng: RandomNumberGenerator) -> Dictionary:
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var attrs: Dictionary = {}
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for stat in Attributes.IDS:
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attrs[stat] = _roll_attribute(rng)
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return attrs
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static func validate(origin: Dictionary, world: ContentDB, creation: Dictionary) -> Array:
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## PUBLIC. The creation screen gates its CTA on this, so the player cannot press
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## his way into a rejection. construct() still calls it and still does not trust
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## its caller — the screen is a caller like any other. NO DEFAULT PARAMETERS.
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return _validate(origin, world, creation)
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static func _roll_attribute(rng: RandomNumberGenerator) -> int:
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# 3d6 with a HARD FLOOR of 8. The floor clamps the die, not the player: straight
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# 3d6 puts ~9% on a primary the +3 pool cannot rescue, and a character who is bad
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