12 KiB
12 KiB
Exploits Log
Every exploit Phelan uses, logged for continuity tracking.
Exploit #1: Dog Fear Curse — Sensory Channel Mismatch
- Chapter: Ch03
- Target: Fear curse anchored to visual processing channel (three primary anchors, two redundant supports, feedback loop)
- Flaw: Curse designed for human perceptual framework, applied to a dog. Dogs prioritize olfactory over visual data — the curse only controlled ~50% of the animal's response.
- Method: Three-layer intervention. (1) Binding salts weakened the magical signal. (2) Silverthorn suppressed the fear response. (3) Amplification sequence boosted scent processing. The curse's own feedback loop consumed more energy fighting contradictory data with each refresh cycle. Anchors failed in sequence. Curse collapsed from within.
- Cost: Full hyperfocus crash the night before (migraine, thornwell root required). Physical exhaustion, trembling, bloodshot eyes the morning of.
- Flaw Sight used: Yes — perceived full lattice from 12 feet (unusual range). Kept ability concealed from Mere.
- Notes: Binding salts and silverthorn treatment originated with Mere Fields (three weeks of independent trial and error). Phelan added the amplification layer to weaponize her existing approach.
Exploit #2 (Leon D'Nardis): Ward Overload — Input Flooding
- Chapter: Ch05 (described in conversation, not witnessed)
- Target: Nested detection-and-response ward array on the Vethani Crypts. Fourteen layers, ~60 years old, pre-Compact era.
- Flaw: Ward designed to counter precision intrusion — each probe triggers a proportional response. System assumed input would be specific and surgical. No threshold for processing volume.
- Method: Generated ~400 simultaneous low-level magical inputs across all monitored channels. Random noise — no pattern to match, no precision to counter. Response array saturated trying to process contradictory data from 400 sources. Detection still ran but response mechanism locked up. Leon walked through.
- Item recovered: Mallory focusing crystal, pre-Compact, original inscription. Sold for 1,200 silvers to anonymous buyer.
- Notes: Brute-force cousin to Phelan's precision approach. Same philosophical family — exploit the working's own design assumptions. Important concept: input flooding as a technique.
Exploit #3: Death Ward — Signature Forgery & Self-Redirect
- Chapter: Ch08
- Target: Death ward on second floor, third door, Greymarch Barrows. Pre-Compact construction. Converter-type ward — routes all external magical input through 26 conversion nodes (three concentric rings) and outputs as thermal energy. Designed by an engineer, not a theorist. Built to handle brute-force attacks (Leon's 400-input flood converted to heat without effect).
- Flaw: Imperfect conversion ratio (~2% leakage). The conversion process cannot be 100% efficient — fractionally narrower output channels than input channels. The 2% unconverted energy circulates internally through the routing matrix as the ward's own resting signature. This internal traffic is invisible to the external-facing conversion nodes, which are calibrated outward. The leakage broadcasts the ward's internal energy profile continuously — frequency, amplitude, phase offsets at seven routing junctions.
- Method: Three-phase exploit. (1) Reconnaissance: Deep Flaw Sight analysis mapped the ward's full architecture and the internal circulation signature over 8+ observation cycles. Passive, low energy cost, time-intensive. (2) Forgery & Injection: Phelan matched his magical output to the ward's internal signature — frequency (12.7 cycles/standard interval), amplitude, and phase offsets at all seven junctions. Fed forged energy through the 2% leakage seam into the internal channels. Ward accepted it as its own traffic. Built to ~12% of internal circulation volume. Sustained concentration required — any deviation in phase offset would trigger conversion nodes. High energy cost (reserves dropped from ~80% to ~50%). (3) Redirect: Altered routing destination on forged energy at junction five. Ward's conversion nodes processed the altered traffic as internal, converting the ward's own routing architecture to heat. Self-sustaining cascade — converted architecture produced debris that circulated to more conversion nodes, which converted more architecture. Ward consumed itself.
- Cost: Extreme. Reserves from ~80% to ~15%. Sustained precision output for extended duration. Physical symptoms: hand tremor, sweating, neck wound aggravated. Flaw Sight flickering at edges post-exploit. Crash incoming but not yet arrived at chapter's end.
- Flaw Sight used: Yes — full deep analysis engagement. Extended duration. The reconnaissance phase required the longest continuous Flaw Sight use to date.
- Notes: Most sophisticated exploit to date. Required theory developed in ch06 (conversation with Leon about conversion ratio and leakage). The exploit doesn't overpower the ward — it convinces the ward to destroy itself using its own conversion function. Philosophical principle: if a system has an imperfect process, the imperfection IS the access point. The ward's strength (efficient conversion) was also its vulnerability (the conversion couldn't distinguish self from forged self). Leon's brute-force attempt (Exploit #2 context) established that direct assault was futile, which forced the analytical approach.
Theoretical: Brute-Force Forgery (Hybrid Concept)
- Chapter: Ch10 (developed in conversation between Phelan and Leon, not yet deployed)
- Origin: Leon and Phelan riffing on the forge-and-redirect technique (Exploit #3). Combines Leon's volume approach (Exploit #2) with Phelan's precision forgery.
- Concept: Instead of one precisely forged signal injected through one seam, generate many forged signals matching the target's internal signature and inject through multiple seams simultaneously. Individual forgeries don't need to be perfect — the volume creates a statistical average that approximates the signature closely enough for the target to accept. Reduces observation cycles needed (one good sample instead of eight) but massively increases the energy cost of simultaneous generation.
- Trade-offs: Leon's pure volume is too imprecise to fool a well-built working. Phelan's pure precision is too slow to scale. The hybrid sacrifices some precision per signal for volume of attack vectors.
- Status: Theoretical only. Neither practitioner has tested it. The concept exists as a direction, not a technique.
- Potential application: Any working where forge-and-redirect is viable but time or observation cycles are limited. Seed for Floundry cure Layer 2 — the stabilizer may require faster, broader forgery than the death ward's single-seam approach allowed. Bracelet's focusing matrix may offset the precision loss, making the hybrid viable at lower volume.
Observation: Floundry Curse — Three-Layer Architecture (Initial Assessment)
- Chapter: Ch11
- Target: Curse on Ned Floundry. Classified "unbreakable" by Arcane Compact. Two curse-breakers failed (Practitioner Vellen, week 3; Practitioner Dorath, week 5).
- Method: Bracelet-enhanced Flaw Sight. Initial deep observation only — no exploit attempted.
- Findings: Three nested layers identified:
- Layer 1 (Surface): Genuine degradation curse. Properly constructed, doing real damage. Targets systems in sequence: voice → hearing → motor control → organ function. This is what the curse-breakers and Compact assessed.
- Layer 2 (Concealment): Hidden beneath Layer 1. What appeared as reinforcement patterns (that defeated the curse-breakers) is actually concealment — a second working running different logic on a different energy feed. The degradation curse is a facade (real but incomplete). "A wall built in front of a building."
- Layer 3 (Unknown): Third structure beneath the concealment. Only partially resolved — at the edge of the bracelet's enhancement range. Outline visible but detail unclear.
- Assessment: Curse is engineered to appear unbreakable. Built with understanding of Compact assessment processes, curse-breaker methodology, and standard dissolution approaches. Same design philosophy as Greymarch death ward — architecture designed to defeat standard approaches before they arrive. Not anger. Engineering. Someone with specifications and inside knowledge.
- Cost: Not specified as significant. Bracelet stone amber-red, reservoir charged, buffer available. No crash or exhaustion noted.
- Flaw Sight used: Yes — bracelet-enhanced. Standard Flaw Sight would have shown only the surface layer (same as curse-breakers).
- Notes: Curse-breakers' methodology was suspiciously narrow — both used same dissolution family, same framework. Noise flagged this as potentially constrained (assessment parameters defined before assessment began). Compact's 11-day fast-track classification further supports predetermined outcome. Full analysis pending. Exploitation strategy not yet developed.
Analysis: Floundry Curse — Three-Layer Solution Mapping (Processing)
- Chapter: Ch12
- Target: Same curse — three nested layers identified Ch11.
- Method: Bracelet-enhanced memory recall at shack (not re-observation — working from imprint). Each layer mapped to a solution approach:
- Layer 1 (Degradation): Stabilizer repairs faster than dissolution can damage. Even Leon's 400-input brute force wouldn't work — stabilizer is a dedicated repair mechanism, not a detection ward with a bottleneck. Solution: Ghostveil moss dampening. Binding salts/Sniff parallel (Ch03) — same principle, industrial scale. Ghostveil moss creates localised dampening field that suppresses active magical workings. Suppresses stabilizer long enough to crack Layer 1 conventionally. Preparation requires botanical precision (Mere's expertise). Compact has acquired all documented growth sites — must source from wild (Velken's Drift mine).
- Layer 2 (Stabilizer): Solution: Forge-and-redirect (death ward technique, Ch08). Forge internal-looking data to confuse stabilizer into attacking its own system. Bracelet focusing matrix essential for precision. Known technique, new target.
- Layer 3 (Anchor/Dead Man's Switch): Flaw visible — anchor bonded to Ned's life-force signature, but signature is drifting as curse changes him. Anchor recalibrates faster than drift progresses. UNSOLVED. Concept needed: how to accelerate life-force drift beyond anchor's recalibration speed. Not a magical problem — biological/alchemical. Solution from Devod (Ch16 — "move the lock" concept).
- Cost: Memory recall mode — minimal energy expenditure. Bracelet amber-red, reserves ~85–90%.
- Flaw Sight used: Enhanced recall only (bracelet focusing matrix sharpens imprints). No active observation.
- Notes: The Sniff parallel is explicit — binding salts (Ch03) → ghostveil moss is the same dampening principle scaled up. What Mere did intuitively on a simple working, they now need to do on a lethal three-layer structure. Compact suppression of ghostveil moss growth sites flagged as suspicious: same organisation that classifies curses as unbreakable also controls the countermeasure.
Equipment: Focusing Ring (Carter's Custom Build)
- Chapter: Ch13
- Builder: Jonael Carterson ("Carter")
- Origin: Depth-staggering principle from Phelan's knife fix (Ch09). Carter applied the thermal distribution concept to a new form factor — a focusing ring as secondary anchor point for fire-weave projection.
- Function: Three staggered channel depths in spiral pattern. Convergence architecture at focal point on outer face. Fire-weave projects from ring's focal point instead of directly from hand. Secondary anchor refines and extends output — "clean output from dirty input."
- Range improvement: 5-6 feet (unassisted) → 15-20 feet (with ring). Multiplicative, not additive.
- Limitations: Don't push past 20 feet until practiced. Vibration in metal = convergence destabilizing, pull back immediately. Tolerance threshold on focusing channels.
- Cost: 12 silvers (materials only — store credit from Ch09 covered labor, Carter donated time as gift, credited technique to Phelan).
- Notes: Carter saw the neck wound scar from the Barrows crawler (Ch07/09) and built this without mentioning the scar. Competence expressed through craft. The ring changes Phelan's combat math significantly — the crawler got inside his guard because his range was shorter than its reach.