Files
Code_of_Conquest/public_web/templates/character/skills.html

152 lines
4.6 KiB
HTML

{% extends "base.html" %}
{% block title %}Skill Trees - {{ character.name }} - Code of Conquest{% endblock %}
{% block extra_head %}
<link rel="stylesheet" href="{{ url_for('static', filename='css/skills.css') }}">
{% endblock %}
{% block content %}
{% include "character/partials/skills_container.html" %}
{# Embed skill data as JSON for tooltips #}
<script>
// Skill data for tooltips (embedded from server)
const skillData = {
{% if player_class and player_class.skill_trees %}
{% for tree in player_class.skill_trees %}
{% for node in tree.nodes %}
"{{ node.skill_id }}": {
name: "{{ node.name }}",
description: "{{ node.description | replace('"', '\\"') | replace('\n', ' ') }}",
tier: {{ node.tier }},
prerequisites: {{ node.prerequisites | tojson }},
effects: {{ node.effects | tojson if node.effects else '{}' }}
}{% if not loop.last %},{% endif %}
{% endfor %}{% if not loop.last %},{% endif %}
{% endfor %}
{% endif %}
};
// Character's unlocked skills
const unlockedSkills = {{ character.unlocked_skills | tojson }};
// Tooltip element
const tooltip = document.getElementById('skill-tooltip');
/**
* Show tooltip for a skill node
*/
function showTooltip(event, skillId) {
const skill = skillData[skillId];
if (!skill) return;
// Build tooltip HTML
let html = `
<div class="tooltip-header">
<h3 class="tooltip-name">${skill.name}</h3>
<span class="tooltip-tier">Tier ${skill.tier}</span>
</div>
<p class="tooltip-description">${skill.description}</p>
`;
// Stat bonuses
if (skill.effects && skill.effects.stat_bonuses) {
const bonuses = skill.effects.stat_bonuses;
const bonusList = Object.entries(bonuses)
.map(([stat, value]) => `<li>+${value} ${formatStatName(stat)}</li>`)
.join('');
html += `
<div class="tooltip-section">
<div class="tooltip-section-title">Stat Bonuses</div>
<ul class="tooltip-bonuses">${bonusList}</ul>
</div>
`;
}
// Abilities unlocked
if (skill.effects && skill.effects.abilities) {
const abilities = skill.effects.abilities;
const abilityList = abilities.map(a => `<li>${formatAbilityName(a)}</li>`).join('');
html += `
<div class="tooltip-section">
<div class="tooltip-section-title">Unlocks Ability</div>
<ul class="tooltip-abilities">${abilityList}</ul>
</div>
`;
}
// Prerequisites
if (skill.prerequisites && skill.prerequisites.length > 0) {
const prereqNames = skill.prerequisites.map(p => {
const prereqSkill = skillData[p];
const met = unlockedSkills.includes(p);
return `<span style="color: ${met ? 'var(--accent-green)' : 'var(--accent-red-light)'}">${prereqSkill ? prereqSkill.name : p}</span>`;
}).join(', ');
html += `
<div class="tooltip-section">
<p class="tooltip-prerequisite"><strong>Requires:</strong> ${prereqNames}</p>
</div>
`;
}
tooltip.innerHTML = html;
// Position tooltip
const rect = event.target.closest('.skill-node').getBoundingClientRect();
const tooltipRect = tooltip.getBoundingClientRect();
let left = rect.right + 10;
let top = rect.top;
// Check if tooltip goes off right edge
if (left + 300 > window.innerWidth) {
left = rect.left - 310;
}
// Check if tooltip goes off bottom edge
if (top + tooltipRect.height > window.innerHeight) {
top = window.innerHeight - tooltipRect.height - 10;
}
tooltip.style.left = left + 'px';
tooltip.style.top = top + 'px';
tooltip.classList.add('visible');
}
/**
* Hide tooltip
*/
function hideTooltip() {
tooltip.classList.remove('visible');
}
/**
* Format stat name for display
*/
function formatStatName(stat) {
const names = {
strength: 'Strength',
dexterity: 'Dexterity',
constitution: 'Constitution',
intelligence: 'Intelligence',
wisdom: 'Wisdom',
charisma: 'Charisma',
luck: 'Luck',
defense: 'Defense',
resistance: 'Resistance',
mana_points: 'Mana',
hit_points: 'Hit Points'
};
return names[stat] || stat.charAt(0).toUpperCase() + stat.slice(1).replace(/_/g, ' ');
}
/**
* Format ability name for display
*/
function formatAbilityName(ability) {
return ability.split('_').map(word => word.charAt(0).toUpperCase() + word.slice(1)).join(' ');
}
</script>
{% endblock %}