Files
Code_of_Conquest/api/app/services/affix_loader.py
Phillip Tarrant 185be7fee0 feat(api): implement Diablo-style item affix system
Add procedural item generation with affix naming system:
- Items with RARE/EPIC/LEGENDARY rarity get dynamic names
- Prefixes (e.g., "Flaming") add elemental damage, material bonuses
- Suffixes (e.g., "of Strength") add stat bonuses
- Affix count scales with rarity: RARE=1, EPIC=2, LEGENDARY=3

New files:
- models/affixes.py: Affix and BaseItemTemplate dataclasses
- services/affix_loader.py: YAML-based affix pool loading
- services/base_item_loader.py: Base item template loading
- services/item_generator.py: Main procedural generation service
- data/affixes/prefixes.yaml: 14 prefix definitions
- data/affixes/suffixes.yaml: 15 suffix definitions
- data/base_items/weapons.yaml: 12 weapon templates
- data/base_items/armor.yaml: 12 armor templates
- tests/test_item_generator.py: 34 comprehensive tests

Modified:
- enums.py: Added AffixType and AffixTier enums
- items.py: Added affix tracking fields (applied_affixes, generated_name)

Example output: "Frozen Dagger of the Bear" (EPIC with ice damage + STR/CON)
2025-11-26 17:57:34 -06:00

316 lines
9.0 KiB
Python

"""
Affix Loader Service - YAML-based affix pool loading.
This service loads prefix and suffix affix definitions from YAML files,
providing a data-driven approach to item generation.
"""
from pathlib import Path
from typing import Dict, List, Optional
import random
import yaml
from app.models.affixes import Affix
from app.models.enums import AffixType, AffixTier
from app.utils.logging import get_logger
logger = get_logger(__file__)
class AffixLoader:
"""
Loads and manages item affixes from YAML configuration files.
This allows game designers to define affixes without touching code.
Affixes are organized into prefixes.yaml and suffixes.yaml files.
"""
def __init__(self, data_dir: Optional[str] = None):
"""
Initialize the affix loader.
Args:
data_dir: Path to directory containing affix YAML files
Defaults to /app/data/affixes/
"""
if data_dir is None:
# Default to app/data/affixes relative to this file
current_file = Path(__file__)
app_dir = current_file.parent.parent # Go up to /app
data_dir = str(app_dir / "data" / "affixes")
self.data_dir = Path(data_dir)
self._prefix_cache: Dict[str, Affix] = {}
self._suffix_cache: Dict[str, Affix] = {}
self._loaded = False
logger.info("AffixLoader initialized", data_dir=str(self.data_dir))
def _ensure_loaded(self) -> None:
"""Ensure affixes are loaded before any operation."""
if not self._loaded:
self.load_all()
def load_all(self) -> None:
"""Load all affixes from YAML files."""
if not self.data_dir.exists():
logger.warning("Affix data directory not found", path=str(self.data_dir))
return
# Load prefixes
prefixes_file = self.data_dir / "prefixes.yaml"
if prefixes_file.exists():
self._load_affixes_from_file(prefixes_file, self._prefix_cache)
# Load suffixes
suffixes_file = self.data_dir / "suffixes.yaml"
if suffixes_file.exists():
self._load_affixes_from_file(suffixes_file, self._suffix_cache)
self._loaded = True
logger.info(
"Affixes loaded",
prefix_count=len(self._prefix_cache),
suffix_count=len(self._suffix_cache)
)
def _load_affixes_from_file(
self,
yaml_file: Path,
cache: Dict[str, Affix]
) -> None:
"""
Load affixes from a YAML file into the cache.
Args:
yaml_file: Path to the YAML file
cache: Cache dictionary to populate
"""
try:
with open(yaml_file, 'r') as f:
data = yaml.safe_load(f)
# Get the top-level key (prefixes or suffixes)
affix_key = "prefixes" if "prefixes" in data else "suffixes"
affixes_data = data.get(affix_key, {})
for affix_id, affix_data in affixes_data.items():
# Ensure affix_id is set
affix_data["affix_id"] = affix_id
# Set defaults for missing optional fields
affix_data.setdefault("stat_bonuses", {})
affix_data.setdefault("defense_bonus", 0)
affix_data.setdefault("resistance_bonus", 0)
affix_data.setdefault("damage_bonus", 0)
affix_data.setdefault("elemental_ratio", 0.0)
affix_data.setdefault("crit_chance_bonus", 0.0)
affix_data.setdefault("crit_multiplier_bonus", 0.0)
affix_data.setdefault("allowed_item_types", [])
affix_data.setdefault("required_rarity", None)
affix = Affix.from_dict(affix_data)
cache[affix.affix_id] = affix
logger.debug(
"Affixes loaded from file",
file=str(yaml_file),
count=len(affixes_data)
)
except Exception as e:
logger.error(
"Failed to load affix file",
file=str(yaml_file),
error=str(e)
)
def get_affix(self, affix_id: str) -> Optional[Affix]:
"""
Get a specific affix by ID.
Args:
affix_id: Unique affix identifier
Returns:
Affix instance or None if not found
"""
self._ensure_loaded()
if affix_id in self._prefix_cache:
return self._prefix_cache[affix_id]
if affix_id in self._suffix_cache:
return self._suffix_cache[affix_id]
return None
def get_eligible_prefixes(
self,
item_type: str,
rarity: str,
tier: Optional[AffixTier] = None
) -> List[Affix]:
"""
Get all prefixes eligible for an item.
Args:
item_type: Type of item ("weapon", "armor")
rarity: Item rarity ("rare", "epic", "legendary")
tier: Optional tier filter
Returns:
List of eligible Affix instances
"""
self._ensure_loaded()
eligible = []
for affix in self._prefix_cache.values():
# Check if affix can apply to this item
if not affix.can_apply_to(item_type, rarity):
continue
# Apply tier filter if specified
if tier and affix.tier != tier:
continue
eligible.append(affix)
return eligible
def get_eligible_suffixes(
self,
item_type: str,
rarity: str,
tier: Optional[AffixTier] = None
) -> List[Affix]:
"""
Get all suffixes eligible for an item.
Args:
item_type: Type of item ("weapon", "armor")
rarity: Item rarity ("rare", "epic", "legendary")
tier: Optional tier filter
Returns:
List of eligible Affix instances
"""
self._ensure_loaded()
eligible = []
for affix in self._suffix_cache.values():
# Check if affix can apply to this item
if not affix.can_apply_to(item_type, rarity):
continue
# Apply tier filter if specified
if tier and affix.tier != tier:
continue
eligible.append(affix)
return eligible
def get_random_prefix(
self,
item_type: str,
rarity: str,
tier: Optional[AffixTier] = None,
exclude_ids: Optional[List[str]] = None
) -> Optional[Affix]:
"""
Get a random eligible prefix.
Args:
item_type: Type of item ("weapon", "armor")
rarity: Item rarity
tier: Optional tier filter
exclude_ids: Affix IDs to exclude (for avoiding duplicates)
Returns:
Random eligible Affix or None if none available
"""
eligible = self.get_eligible_prefixes(item_type, rarity, tier)
# Filter out excluded IDs
if exclude_ids:
eligible = [a for a in eligible if a.affix_id not in exclude_ids]
if not eligible:
return None
return random.choice(eligible)
def get_random_suffix(
self,
item_type: str,
rarity: str,
tier: Optional[AffixTier] = None,
exclude_ids: Optional[List[str]] = None
) -> Optional[Affix]:
"""
Get a random eligible suffix.
Args:
item_type: Type of item ("weapon", "armor")
rarity: Item rarity
tier: Optional tier filter
exclude_ids: Affix IDs to exclude (for avoiding duplicates)
Returns:
Random eligible Affix or None if none available
"""
eligible = self.get_eligible_suffixes(item_type, rarity, tier)
# Filter out excluded IDs
if exclude_ids:
eligible = [a for a in eligible if a.affix_id not in exclude_ids]
if not eligible:
return None
return random.choice(eligible)
def get_all_prefixes(self) -> Dict[str, Affix]:
"""
Get all cached prefixes.
Returns:
Dictionary of prefix affixes
"""
self._ensure_loaded()
return self._prefix_cache.copy()
def get_all_suffixes(self) -> Dict[str, Affix]:
"""
Get all cached suffixes.
Returns:
Dictionary of suffix affixes
"""
self._ensure_loaded()
return self._suffix_cache.copy()
def clear_cache(self) -> None:
"""Clear the affix cache, forcing reload on next access."""
self._prefix_cache.clear()
self._suffix_cache.clear()
self._loaded = False
logger.debug("Affix cache cleared")
# Global instance for convenience
_loader_instance: Optional[AffixLoader] = None
def get_affix_loader() -> AffixLoader:
"""
Get the global AffixLoader instance.
Returns:
Singleton AffixLoader instance
"""
global _loader_instance
if _loader_instance is None:
_loader_instance = AffixLoader()
return _loader_instance