Files
Code_of_Conquest/public_web/app/views/dev.py
2025-11-24 23:10:55 -06:00

383 lines
14 KiB
Python

"""
Development-only views for testing API functionality.
This blueprint only loads when FLASK_ENV=development.
Provides HTMX-based testing interfaces for API endpoints.
"""
from flask import Blueprint, render_template, request, jsonify
import structlog
from ..utils.api_client import get_api_client, APIError, APINotFoundError
from ..utils.auth import require_auth_web as require_auth, get_current_user
logger = structlog.get_logger(__name__)
dev_bp = Blueprint('dev', __name__, url_prefix='/dev')
@dev_bp.route('/')
def index():
"""Dev tools hub - links to all testing interfaces."""
return render_template('dev/index.html')
@dev_bp.route('/story')
@require_auth
def story_hub():
"""Story testing hub - select character and create/load sessions."""
client = get_api_client()
try:
# Get user's characters
characters_response = client.get('/api/v1/characters')
result = characters_response.get('result', {})
characters = result.get('characters', [])
# Get user's active sessions (if endpoint exists)
sessions = []
try:
sessions_response = client.get('/api/v1/sessions')
sessions = sessions_response.get('result', [])
except (APINotFoundError, APIError):
# Sessions list endpoint may not exist yet or has issues
pass
return render_template(
'dev/story.html',
characters=characters,
sessions=sessions
)
except APIError as e:
logger.error("failed_to_load_story_hub", error=str(e))
return render_template('dev/story.html', characters=[], sessions=[], error=str(e))
@dev_bp.route('/story/session/<session_id>')
@require_auth
def story_session(session_id: str):
"""Story session gameplay interface."""
client = get_api_client()
try:
# Get session state
session_response = client.get(f'/api/v1/sessions/{session_id}')
session_data = session_response.get('result', {})
# Get session history
history_response = client.get(f'/api/v1/sessions/{session_id}/history?limit=50')
history_data = history_response.get('result', {})
# Get NPCs at current location
npcs_present = []
game_state = session_data.get('game_state', {})
current_location = game_state.get('current_location_id') or game_state.get('current_location')
if current_location:
try:
npcs_response = client.get(f'/api/v1/npcs/at-location/{current_location}')
npcs_present = npcs_response.get('result', {}).get('npcs', [])
except (APINotFoundError, APIError):
# NPCs endpoint may not exist yet
pass
return render_template(
'dev/story_session.html',
session=session_data,
history=history_data.get('history', []),
session_id=session_id,
npcs_present=npcs_present
)
except APINotFoundError:
return render_template('dev/story.html', error=f"Session {session_id} not found"), 404
except APIError as e:
logger.error("failed_to_load_session", session_id=session_id, error=str(e))
return render_template('dev/story.html', error=str(e)), 500
# HTMX Partial endpoints
@dev_bp.route('/story/create-session', methods=['POST'])
@require_auth
def create_session():
"""Create a new story session - returns HTMX partial."""
client = get_api_client()
character_id = request.form.get('character_id')
logger.info("create_session called",
character_id=character_id,
form_data=dict(request.form))
if not character_id:
return '<div class="error">No character selected</div>', 400
try:
response = client.post('/api/v1/sessions', {'character_id': character_id})
session_data = response.get('result', {})
session_id = session_data.get('session_id')
# Return redirect script to session page
return f'''
<script>window.location.href = '/dev/story/session/{session_id}';</script>
<div class="success">Session created! Redirecting...</div>
'''
except APIError as e:
logger.error("failed_to_create_session", character_id=character_id, error=str(e))
return f'<div class="error">Failed to create session: {e}</div>', 500
@dev_bp.route('/story/action/<session_id>', methods=['POST'])
@require_auth
def take_action(session_id: str):
"""Submit an action - returns job status partial for polling."""
client = get_api_client()
action_type = request.form.get('action_type', 'button')
prompt_id = request.form.get('prompt_id')
custom_text = request.form.get('custom_text')
question = request.form.get('question')
payload = {'action_type': action_type}
if action_type == 'button' and prompt_id:
payload['prompt_id'] = prompt_id
elif action_type == 'custom' and custom_text:
payload['custom_text'] = custom_text
elif action_type == 'ask_dm' and question:
payload['question'] = question
try:
response = client.post(f'/api/v1/sessions/{session_id}/action', payload)
result = response.get('result', {})
job_id = result.get('job_id')
# Return polling partial
return render_template(
'dev/partials/job_status.html',
job_id=job_id,
session_id=session_id,
status='queued'
)
except APIError as e:
logger.error("failed_to_take_action", session_id=session_id, error=str(e))
return f'<div class="error">Action failed: {e}</div>', 500
@dev_bp.route('/story/job-status/<job_id>')
@require_auth
def job_status(job_id: str):
"""Poll job status - returns updated partial."""
client = get_api_client()
session_id = request.args.get('session_id', '')
try:
response = client.get(f'/api/v1/jobs/{job_id}/status')
result = response.get('result', {})
status = result.get('status', 'unknown')
if status == 'completed':
# Job done - return response
# Check for NPC dialogue (in result.dialogue) vs story action (in dm_response)
nested_result = result.get('result', {})
if nested_result.get('context_type') == 'npc_dialogue':
# Use NPC dialogue template with conversation history
return render_template(
'dev/partials/npc_dialogue.html',
npc_name=nested_result.get('npc_name', 'NPC'),
character_name=nested_result.get('character_name', 'You'),
conversation_history=nested_result.get('conversation_history', []),
player_line=nested_result.get('player_line', ''),
dialogue=nested_result.get('dialogue', 'No response'),
session_id=session_id
)
else:
dm_response = result.get('dm_response', 'No response')
return render_template(
'dev/partials/dm_response.html',
dm_response=dm_response,
raw_result=result,
session_id=session_id
)
elif status in ('failed', 'error'):
error_msg = result.get('error', 'Unknown error')
return f'<div class="error">Job failed: {error_msg}</div>'
else:
# Still processing - return polling partial
return render_template(
'dev/partials/job_status.html',
job_id=job_id,
session_id=session_id,
status=status
)
except APIError as e:
logger.error("failed_to_get_job_status", job_id=job_id, error=str(e))
return f'<div class="error">Failed to get job status: {e}</div>', 500
@dev_bp.route('/story/history/<session_id>')
@require_auth
def get_history(session_id: str):
"""Get session history - returns HTMX partial."""
client = get_api_client()
limit = request.args.get('limit', 20, type=int)
offset = request.args.get('offset', 0, type=int)
try:
response = client.get(f'/api/v1/sessions/{session_id}/history?limit={limit}&offset={offset}')
result = response.get('result', {})
return render_template(
'dev/partials/history.html',
history=result.get('history', []),
pagination=result.get('pagination', {}),
session_id=session_id
)
except APIError as e:
logger.error("failed_to_get_history", session_id=session_id, error=str(e))
return f'<div class="error">Failed to load history: {e}</div>', 500
@dev_bp.route('/story/state/<session_id>')
@require_auth
def get_state(session_id: str):
"""Get current session state - returns HTMX partial."""
client = get_api_client()
try:
response = client.get(f'/api/v1/sessions/{session_id}')
session_data = response.get('result', {})
return render_template(
'dev/partials/session_state.html',
session=session_data,
session_id=session_id
)
except APIError as e:
logger.error("failed_to_get_state", session_id=session_id, error=str(e))
return f'<div class="error">Failed to load state: {e}</div>', 500
# ===== NPC & Travel Endpoints =====
@dev_bp.route('/story/talk/<session_id>/<npc_id>', methods=['POST'])
@require_auth
def talk_to_npc(session_id: str, npc_id: str):
"""Talk to an NPC - returns dialogue response."""
client = get_api_client()
# Support both topic (initial greeting) and player_response (conversation)
player_response = request.form.get('player_response')
topic = request.form.get('topic', 'greeting')
try:
payload = {'session_id': session_id}
if player_response:
# Player typed a custom response
payload['player_response'] = player_response
else:
# Initial greeting click
payload['topic'] = topic
response = client.post(f'/api/v1/npcs/{npc_id}/talk', payload)
result = response.get('result', {})
# Check if it's a job-based response (async) or immediate
job_id = result.get('job_id')
if job_id:
return render_template(
'dev/partials/job_status.html',
job_id=job_id,
session_id=session_id,
status='queued',
is_npc_dialogue=True
)
# Immediate response (if AI is sync or cached)
dialogue = result.get('dialogue', result.get('response', 'The NPC has nothing to say.'))
npc_name = result.get('npc_name', 'NPC')
return f'''
<div class="npc-dialogue">
<div class="npc-dialogue-header">{npc_name} says:</div>
<div class="npc-dialogue-content">{dialogue}</div>
</div>
'''
except APINotFoundError:
return '<div class="error">NPC not found.</div>', 404
except APIError as e:
logger.error("failed_to_talk_to_npc", session_id=session_id, npc_id=npc_id, error=str(e))
return f'<div class="error">Failed to talk to NPC: {e}</div>', 500
@dev_bp.route('/story/travel-modal/<session_id>')
@require_auth
def travel_modal(session_id: str):
"""Get travel modal with available locations."""
client = get_api_client()
try:
response = client.get(f'/api/v1/travel/available?session_id={session_id}')
result = response.get('result', {})
available_locations = result.get('available_locations', [])
return render_template(
'dev/partials/travel_modal.html',
locations=available_locations,
session_id=session_id
)
except APIError as e:
logger.error("failed_to_get_travel_options", session_id=session_id, error=str(e))
return f'''
<div class="modal-overlay" onclick="this.remove()">
<div class="modal-content" onclick="event.stopPropagation()">
<h3>Travel</h3>
<div class="error">Failed to load travel options: {e}</div>
<button class="modal-close" onclick="this.closest('.modal-overlay').remove()">Close</button>
</div>
</div>
'''
@dev_bp.route('/story/travel/<session_id>', methods=['POST'])
@require_auth
def do_travel(session_id: str):
"""Travel to a new location - returns updated DM response."""
client = get_api_client()
location_id = request.form.get('location_id')
if not location_id:
return '<div class="error">No destination selected.</div>', 400
try:
response = client.post('/api/v1/travel', {
'session_id': session_id,
'location_id': location_id
})
result = response.get('result', {})
# Check if travel triggers a job (narrative generation)
job_id = result.get('job_id')
if job_id:
return render_template(
'dev/partials/job_status.html',
job_id=job_id,
session_id=session_id,
status='queued'
)
# Immediate response
narrative = result.get('narrative', result.get('description', 'You arrive at your destination.'))
location_name = result.get('location_name', 'Unknown Location')
# Return script to close modal and update response
return f'''
<script>
document.querySelector('.modal-overlay')?.remove();
</script>
<div>
<strong>Arrived at {location_name}</strong><br><br>
{narrative}
</div>
'''
except APIError as e:
logger.error("failed_to_travel", session_id=session_id, location_id=location_id, error=str(e))
return f'<div class="error">Travel failed: {e}</div>', 500