- Add hybrid modal/page navigation based on screen size (1024px breakpoint) - Desktop (>1024px): Uses modal overlays for quick interactions - Mobile (≤1024px): Navigates to dedicated full pages for better UX - Extract shared NPC chat content into reusable partial template - Add responsive navigation JavaScript (responsive-modals.js) - Create dedicated NPC chat page route with back button navigation - Add mobile-optimized CSS with sticky header and chat input - Fix HTMX indicator errors by using htmx-indicator class pattern - Document responsive modal pattern for future features Addresses mobile UX issues: cramped space, nested scrolling, keyboard conflicts, and lack of native back button support in modals. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
381 lines
9.4 KiB
Markdown
381 lines
9.4 KiB
Markdown
# Responsive Modal Pattern
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## Overview
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This pattern provides an optimal UX for modal-like content by adapting to screen size:
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- **Desktop (>1024px)**: Displays content in modal overlays
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- **Mobile (≤1024px)**: Navigates to dedicated full pages
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This addresses common mobile modal UX issues: cramped space, nested scrolling, keyboard conflicts, and lack of native back button support.
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---
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## When to Use This Pattern
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Use this pattern when:
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- Content requires significant interaction (forms, chat, complex data)
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- Mobile users need better scroll/keyboard handling
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- The interaction benefits from full-screen on mobile
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- Desktop users benefit from keeping context visible
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**Don't use** for:
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- Simple confirmations/alerts (use standard modals)
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- Very brief interactions (dropdowns, tooltips)
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- Content that must overlay the game state
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---
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## Implementation Steps
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### 1. Create Shared Content Partial
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Extract the actual content into a reusable partial template that both the modal and page can use.
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**File**: `templates/game/partials/[feature]_content.html`
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```html
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{# Shared content partial #}
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<div class="feature-container">
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<!-- Your content here -->
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<!-- This will be used by both modal and page -->
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</div>
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```
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### 2. Create Two Routes
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Create both a modal route and a page route in your view:
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**File**: `app/views/game_views.py`
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```python
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@game_bp.route('/session/<session_id>/feature/<feature_id>')
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@require_auth
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def feature_page(session_id: str, feature_id: str):
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"""
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Dedicated page view (mobile-friendly).
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Used on mobile devices for better UX.
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"""
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# Fetch data
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data = get_feature_data(session_id, feature_id)
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return render_template(
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'game/feature_page.html',
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session_id=session_id,
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feature=data
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)
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@game_bp.route('/session/<session_id>/feature/<feature_id>/modal')
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@require_auth
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def feature_modal(session_id: str, feature_id: str):
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"""
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Modal view (desktop overlay).
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Used on desktop for quick interactions.
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"""
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# Fetch same data
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data = get_feature_data(session_id, feature_id)
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return render_template(
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'game/partials/feature_modal.html',
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session_id=session_id,
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feature=data
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)
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```
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### 3. Create Page Template
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Create a dedicated page template with header, back button, and shared content.
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**File**: `templates/game/feature_page.html`
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```html
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{% extends "base.html" %}
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{% block title %}{{ feature.name }} - Code of Conquest{% endblock %}
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{% block extra_head %}
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<link rel="stylesheet" href="{{ url_for('static', filename='css/play.css') }}">
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{% endblock %}
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{% block content %}
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<div class="feature-page">
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{# Page Header with Back Button #}
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<div class="feature-header">
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<a href="{{ url_for('game.play_session', session_id=session_id) }}"
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class="feature-back-btn">
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<svg><!-- Back arrow icon --></svg>
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Back
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</a>
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<h1 class="feature-title">{{ feature.name }}</h1>
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</div>
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{# Include shared content #}
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{% include 'game/partials/feature_content.html' %}
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</div>
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{% endblock %}
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{% block scripts %}
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<script>
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// Add any feature-specific JavaScript here
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</script>
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{% endblock %}
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```
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### 4. Update Modal Template
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Update your modal template to use the shared content partial.
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**File**: `templates/game/partials/feature_modal.html`
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```html
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{# Modal wrapper #}
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<div class="modal-overlay" onclick="if(event.target === this) closeModal()">
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<div class="modal-content modal-content--xl">
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{# Modal Header #}
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<div class="modal-header">
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<h3 class="modal-title">{{ feature.name }}</h3>
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<button class="modal-close" onclick="closeModal()">×</button>
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</div>
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{# Modal Body - Uses shared content #}
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<div class="modal-body">
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{% include 'game/partials/feature_content.html' %}
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</div>
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{# Modal Footer (optional) #}
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<div class="modal-footer">
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<button class="btn btn--secondary" onclick="closeModal()">
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Close
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</button>
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</div>
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</div>
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</div>
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```
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### 5. Add Responsive Navigation
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Update the trigger element to use responsive navigation JavaScript.
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**File**: `templates/game/partials/sidebar_features.html`
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```html
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<div class="feature-item"
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data-feature-id="{{ feature.id }}"
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onclick="navigateResponsive(
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event,
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'{{ url_for('game.feature_page', session_id=session_id, feature_id=feature.id) }}',
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'{{ url_for('game.feature_modal', session_id=session_id, feature_id=feature.id) }}'
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)"
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style="cursor: pointer;">
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<div class="feature-name">{{ feature.name }}</div>
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</div>
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```
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### 6. Add Mobile-Friendly CSS
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Add CSS for the dedicated page with mobile optimizations.
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**File**: `static/css/play.css`
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```css
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/* Feature Page */
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.feature-page {
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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background: var(--bg-secondary);
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}
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/* Page Header with Back Button */
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.feature-header {
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display: flex;
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align-items: center;
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gap: 1rem;
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padding: 1rem;
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background: var(--bg-primary);
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border-bottom: 2px solid var(--play-border);
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position: sticky;
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top: 0;
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z-index: 100;
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}
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.feature-back-btn {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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padding: 0.5rem 1rem;
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background: var(--bg-input);
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color: var(--text-primary);
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text-decoration: none;
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border-radius: 4px;
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border: 1px solid var(--play-border);
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transition: all 0.2s ease;
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}
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.feature-back-btn:hover {
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background: var(--bg-tertiary);
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border-color: var(--accent-gold);
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color: var(--accent-gold);
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}
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.feature-title {
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flex: 1;
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margin: 0;
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font-family: var(--font-heading);
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font-size: 1.5rem;
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color: var(--accent-gold);
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}
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/* Responsive layout */
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@media (min-width: 1025px) {
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.feature-page .feature-container {
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max-width: 1400px;
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margin: 0 auto;
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padding: 2rem;
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}
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}
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@media (max-width: 1024px) {
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.feature-page .feature-container {
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padding: 1rem;
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flex: 1;
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}
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}
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```
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### 7. Include JavaScript
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Ensure the responsive modals JavaScript is included in your play page template.
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**File**: `templates/game/play.html`
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```html
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{% block scripts %}
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<!-- Existing scripts -->
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<script>
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// Your existing JavaScript
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</script>
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<!-- Responsive Modal Navigation -->
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<script src="{{ url_for('static', filename='js/responsive-modals.js') }}"></script>
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{% endblock %}
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```
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---
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## JavaScript API
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The responsive navigation is handled by `responsive-modals.js`:
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### Functions
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#### `navigateResponsive(event, pageUrl, modalUrl)`
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Navigates responsively based on screen size.
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**Parameters:**
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- `event` (Event): Click event (will be prevented)
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- `pageUrl` (string): Full page URL for mobile navigation
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- `modalUrl` (string): Modal content URL for desktop HTMX loading
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**Example:**
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```javascript
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navigateResponsive(
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event,
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'/game/session/123/npc/456', // Page route
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'/game/session/123/npc/456/chat' // Modal route
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)
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```
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#### `isMobile()`
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Returns true if viewport is ≤1024px.
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**Example:**
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```javascript
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if (isMobile()) {
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// Mobile-specific behavior
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}
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```
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---
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## Breakpoint
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The mobile/desktop breakpoint is **1024px** to match the CSS media query:
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```javascript
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const MOBILE_BREAKPOINT = 1024;
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```
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This ensures consistent behavior between JavaScript navigation and CSS responsive layouts.
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---
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## Example: NPC Chat
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See the NPC chat implementation for a complete working example:
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**Routes:**
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- Page: `/game/session/<session_id>/npc/<npc_id>` (public_web/app/views/game_views.py:695)
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- Modal: `/game/session/<session_id>/npc/<npc_id>/chat` (public_web/app/views/game_views.py:746)
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**Templates:**
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- Shared content: `templates/game/partials/npc_chat_content.html`
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- Page: `templates/game/npc_chat_page.html`
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- Modal: `templates/game/partials/npc_chat_modal.html`
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**Trigger:**
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- `templates/game/partials/sidebar_npcs.html` (line 11)
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**CSS:**
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- Page styles: `static/css/play.css` (lines 1809-1956)
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---
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## Testing Checklist
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When implementing this pattern, test:
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- [ ] Desktop (>1024px): Modal opens correctly
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- [ ] Desktop: Modal closes with X button, overlay click, and Escape key
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- [ ] Desktop: Game screen remains visible behind modal
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- [ ] Mobile (≤1024px): Navigates to dedicated page
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- [ ] Mobile: Back button returns to game
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- [ ] Mobile: Content scrolls naturally
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- [ ] Mobile: Keyboard doesn't break layout
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- [ ] Both: Shared content renders identically
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- [ ] Both: HTMX interactions work correctly
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- [ ] Resize: Behavior adapts when crossing breakpoint
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---
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## Best Practices
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1. **Always share content**: Use a partial template to avoid duplication
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2. **Keep routes parallel**: Use consistent URL patterns (`/feature` and `/feature/modal`)
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3. **Test both views**: Ensure feature parity between modal and page
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4. **Mobile-first CSS**: Design for mobile, enhance for desktop
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5. **Consistent breakpoint**: Always use 1024px to match the JavaScript
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6. **Document examples**: Link to working implementations in this doc
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---
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## Future Improvements
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Potential enhancements to this pattern:
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- [ ] Add transition animations for modal open/close
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- [ ] Support deep linking to modals on desktop
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- [ ] Add browser back button handling for desktop modals
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- [ ] Support customizable breakpoints per feature
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- [ ] Add analytics tracking for modal vs page usage
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---
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## Related Documentation
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- **HTMX_PATTERNS.md** - HTMX integration patterns
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- **TEMPLATES.md** - Template structure and conventions
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- **TESTING.md** - Manual testing procedures
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