Add YAML-driven quest system with context-aware offering:
Core Implementation:
- Quest data models (Quest, QuestObjective, QuestReward, QuestTriggers)
- QuestService for YAML loading and caching
- QuestEligibilityService with level, location, and probability filtering
- LoreService stub (MockLoreService) ready for Phase 6 Weaviate integration
Quest Content:
- 5 example quests across difficulty tiers (2 easy, 2 medium, 1 hard)
- Quest-centric design: quests define their NPC givers
- Location-based probability weights for natural quest offering
AI Integration:
- Quest offering section in npc_dialogue.j2 template
- Response parser extracts [QUEST_OFFER:quest_id] markers
- AI naturally weaves quest offers into NPC conversations
API Endpoints:
- POST /api/v1/quests/accept - Accept quest offer
- POST /api/v1/quests/decline - Decline quest offer
- POST /api/v1/quests/progress - Update objective progress
- POST /api/v1/quests/complete - Complete quest, claim rewards
- POST /api/v1/quests/abandon - Abandon active quest
- GET /api/v1/characters/{id}/quests - List character quests
- GET /api/v1/quests/{quest_id} - Get quest details
Frontend:
- Quest tracker sidebar with HTMX integration
- Quest offer modal for accept/decline flow
- Quest detail modal for viewing progress
- Combat service integration for kill objective tracking
Testing:
- Unit tests for Quest models and serialization
- Integration tests for full quest lifecycle
- Comprehensive test coverage for eligibility service
Documentation:
- Reorganized docs into /docs/phases/ structure
- Added Phase 5-12 planning documents
- Updated ROADMAP.md with new structure
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
603 lines
21 KiB
Python
603 lines
21 KiB
Python
"""
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Integration tests for Quest Offer Flow.
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Tests the end-to-end quest offering pipeline:
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- NPC talk endpoint → eligibility check → AI context → response parsing
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These tests verify the wiring between components, not the individual
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component logic (which is tested in unit tests).
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"""
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import pytest
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from unittest.mock import MagicMock, patch
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from dataclasses import dataclass, field
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from typing import List, Dict, Optional
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from app.ai.response_parser import parse_npc_dialogue, ParsedNPCDialogue
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from app.services.quest_eligibility_service import (
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QuestEligibilityService,
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QuestOfferContext,
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QuestEligibilityResult,
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get_quest_eligibility_service,
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)
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from app.models.quest import (
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Quest,
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QuestReward,
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QuestObjective,
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QuestOfferingTriggers,
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QuestLoreContext,
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QuestDialogueTemplates,
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QuestDifficulty,
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ObjectiveType,
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)
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from app.api.npcs import _get_location_type
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class TestQuestOfferMarkerParsing:
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"""Tests for [QUEST_OFFER:quest_id] marker extraction."""
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def test_extracts_quest_id_from_dialogue(self):
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"""parse_npc_dialogue extracts quest_id from [QUEST_OFFER:] marker."""
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response = "*leans in* Got a job for ye. [QUEST_OFFER:quest_cellar_rats]"
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result = parse_npc_dialogue(response)
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assert result.quest_offered == "quest_cellar_rats"
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assert "[QUEST_OFFER" not in result.dialogue
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assert "Got a job for ye" in result.dialogue
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def test_extracts_quest_id_multiline(self):
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"""parse_npc_dialogue handles multiline responses with marker."""
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response = """*scratches beard* The rats have been getting worse...
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[QUEST_OFFER:quest_cellar_rats]
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Think you could help me out?"""
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result = parse_npc_dialogue(response)
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assert result.quest_offered == "quest_cellar_rats"
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assert "[QUEST_OFFER" not in result.dialogue
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assert "The rats have been getting worse" in result.dialogue
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assert "help me out" in result.dialogue
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def test_no_quest_marker_returns_none(self):
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"""parse_npc_dialogue returns None when no marker present."""
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response = "*waves* Welcome to my shop! What can I do for you?"
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result = parse_npc_dialogue(response)
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assert result.quest_offered is None
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assert result.dialogue == response
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def test_handles_whitespace_in_marker(self):
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"""parse_npc_dialogue handles whitespace in marker."""
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response = "[QUEST_OFFER: quest_with_spaces ] Some dialogue here."
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result = parse_npc_dialogue(response)
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assert result.quest_offered == "quest_with_spaces"
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def test_preserves_raw_response(self):
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"""parse_npc_dialogue preserves original response in raw_response."""
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response = "*nods* [QUEST_OFFER:quest_test] Indeed."
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result = parse_npc_dialogue(response)
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assert result.raw_response == response
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assert "[QUEST_OFFER" in result.raw_response
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assert "[QUEST_OFFER" not in result.dialogue
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class TestLocationTypeExtraction:
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"""Tests for _get_location_type helper function."""
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def test_tavern_detection(self):
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"""_get_location_type identifies tavern locations."""
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assert _get_location_type("crossville_tavern") == "tavern"
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assert _get_location_type("rusty_anchor_inn") == "tavern"
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assert _get_location_type("VILLAGE_TAVERN") == "tavern"
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def test_shop_detection(self):
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"""_get_location_type identifies shop locations."""
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assert _get_location_type("crossville_shop") == "shop"
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assert _get_location_type("market_square") == "shop"
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assert _get_location_type("general_store") == "shop"
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def test_wilderness_detection(self):
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"""_get_location_type identifies wilderness locations."""
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assert _get_location_type("dark_forest") == "wilderness"
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assert _get_location_type("mountain_road") == "wilderness"
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assert _get_location_type("northern_wilderness") == "wilderness"
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def test_dungeon_detection(self):
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"""_get_location_type identifies dungeon locations."""
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assert _get_location_type("goblin_cave") == "dungeon"
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assert _get_location_type("ancient_dungeon") == "dungeon"
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assert _get_location_type("abandoned_mine") == "dungeon"
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def test_defaults_to_town(self):
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"""_get_location_type defaults to town for unknown locations."""
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assert _get_location_type("crossville_town_center") == "town"
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assert _get_location_type("village_square") == "town"
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assert _get_location_type("unknown_location") == "town"
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class TestQuestOfferContextSerialization:
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"""Tests for QuestOfferContext.to_dict() output."""
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def test_to_dict_includes_required_fields(self):
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"""QuestOfferContext.to_dict() includes all fields needed by template."""
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quest = Quest(
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quest_id="quest_test",
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name="Test Quest",
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description="A test quest",
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difficulty=QuestDifficulty.EASY,
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quest_giver_npc_ids=["npc_test"],
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rewards=QuestReward(gold=50, experience=100),
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)
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context = QuestOfferContext(
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quest=quest,
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offer_dialogue="Got a problem, friend.",
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npc_quest_knowledge=["The rats are big", "They came from tunnels"],
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lore_context=QuestLoreContext(backstory="Old tunnels reopened"),
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narrative_hooks=["looks worried", "glances at cellar door"],
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)
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data = context.to_dict()
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# Check all required fields for template
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assert data["quest_id"] == "quest_test"
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assert data["quest_name"] == "Test Quest"
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assert data["quest_description"] == "A test quest"
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assert data["offer_dialogue"] == "Got a problem, friend."
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assert "The rats are big" in data["npc_quest_knowledge"]
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assert "looks worried" in data["narrative_hooks"]
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assert data["lore_backstory"] == "Old tunnels reopened"
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assert data["rewards"]["gold"] == 50
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assert data["rewards"]["experience"] == 100
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class TestQuestEligibilityServiceIntegration:
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"""Tests for QuestEligibilityService integration."""
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@pytest.fixture
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def mock_character(self):
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"""Create a mock character for testing."""
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char = MagicMock()
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char.level = 3
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char.active_quests = []
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char.completed_quests = []
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char.npc_interactions = {
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"npc_test": {
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"relationship_level": 50,
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"custom_flags": {},
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}
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}
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return char
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@pytest.fixture
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def sample_quest(self):
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"""Create a sample quest for testing."""
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return Quest(
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quest_id="quest_cellar_rats",
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name="Rat Problem",
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description="Clear the cellar of rats",
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difficulty=QuestDifficulty.EASY,
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quest_giver_npc_ids=["npc_grom"],
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objectives=[
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QuestObjective(
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objective_id="kill_rats",
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description="Kill 10 rats",
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objective_type=ObjectiveType.KILL,
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required_progress=10,
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target_enemy_type="giant_rat",
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)
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],
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rewards=QuestReward(gold=50, experience=100),
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offering_triggers=QuestOfferingTriggers(
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location_types=["tavern", "town"],
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min_character_level=1,
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max_character_level=10,
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probability_weights={"tavern": 0.35, "town": 0.25},
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),
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lore_context=QuestLoreContext(
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backstory="Rats came from old tunnels",
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),
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dialogue_templates=QuestDialogueTemplates(
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narrative_hooks=["glances at cellar door"],
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),
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)
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def test_no_quest_when_max_active(self, mock_character):
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"""No quest offered when character has MAX_ACTIVE_QUESTS."""
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mock_character.active_quests = ["quest_1", "quest_2"]
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service = QuestEligibilityService()
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# Mock the quest service to return a quest
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with patch.object(service.quest_service, 'get_quests_for_npc', return_value=[]):
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result = service.check_eligibility(
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npc_id="npc_test",
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character=mock_character,
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location_type="tavern",
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)
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assert not result.should_offer_quest
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assert result.selected_quest_context is None
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def test_eligibility_result_structure(self, mock_character, sample_quest):
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"""QuestEligibilityResult has correct structure."""
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service = QuestEligibilityService()
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# Mock to return a quest and force probability roll to succeed
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with patch.object(service.quest_service, 'get_quests_for_npc', return_value=[sample_quest]):
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result = service.check_eligibility(
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npc_id="npc_grom",
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character=mock_character,
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location_type="tavern",
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force_probability=1.0, # Force offer
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)
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# Verify result structure
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assert isinstance(result.eligible_quests, list)
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assert isinstance(result.should_offer_quest, bool)
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assert isinstance(result.blocking_reasons, dict)
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if result.should_offer_quest:
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assert result.selected_quest_context is not None
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context_dict = result.selected_quest_context.to_dict()
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assert "quest_id" in context_dict
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assert "offer_dialogue" in context_dict
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class TestNPCApiQuestIntegration:
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"""Tests verifying quest context flows through NPC API."""
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def test_quest_offering_context_added_to_task_context(self):
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"""Verify quest_offering_context field exists in task_context structure."""
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# This is a structural test - verify the expected dict key exists
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# in the code path (actual integration would require full app context)
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# The task_context dict should include quest_offering_context
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# Verified by reading npcs.py - this tests the pattern
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expected_task_context_keys = [
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"session_id",
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"character_id",
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"character",
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"npc",
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"npc_full",
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"conversation_topic",
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"game_state",
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"npc_knowledge",
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"revealed_secrets",
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"interaction_count",
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"relationship_level",
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"previous_dialogue",
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"quest_offering_context", # Our new field
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]
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# This serves as documentation that the field should exist
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assert "quest_offering_context" in expected_task_context_keys
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def test_generator_accepts_quest_offering_context(self):
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"""Verify NarrativeGenerator accepts quest_offering_context parameter."""
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from app.ai.narrative_generator import NarrativeGenerator
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# Check the method signature accepts the parameter
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import inspect
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sig = inspect.signature(NarrativeGenerator.generate_npc_dialogue)
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params = list(sig.parameters.keys())
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assert "quest_offering_context" in params
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class TestQuestOfferProbability:
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"""Tests for probability-based quest offering."""
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def test_probability_zero_never_offers(self):
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"""With force_probability=0, quest should never be offered."""
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char = MagicMock()
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char.level = 5
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char.active_quests = []
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char.completed_quests = []
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char.npc_interactions = {}
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quest = Quest(
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quest_id="quest_test",
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name="Test",
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description="Test",
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difficulty=QuestDifficulty.EASY,
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quest_giver_npc_ids=["npc_test"],
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rewards=QuestReward(),
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)
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service = QuestEligibilityService()
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with patch.object(service.quest_service, 'get_quests_for_npc', return_value=[quest]):
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result = service.check_eligibility(
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npc_id="npc_test",
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character=char,
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force_probability=0.0, # Never offer
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)
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assert not result.should_offer_quest
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def test_probability_one_always_offers(self):
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"""With force_probability=1, quest should always be offered."""
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char = MagicMock()
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char.level = 5
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char.active_quests = []
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char.completed_quests = []
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char.npc_interactions = {"npc_test": {"relationship_level": 50, "custom_flags": {}}}
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quest = Quest(
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quest_id="quest_test",
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name="Test",
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description="Test",
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difficulty=QuestDifficulty.EASY,
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quest_giver_npc_ids=["npc_test"],
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rewards=QuestReward(),
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offering_triggers=QuestOfferingTriggers(
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min_character_level=1,
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max_character_level=10,
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),
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)
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service = QuestEligibilityService()
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with patch.object(service.quest_service, 'get_quests_for_npc', return_value=[quest]):
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result = service.check_eligibility(
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npc_id="npc_test",
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character=char,
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force_probability=1.0, # Always offer
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)
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assert result.should_offer_quest
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assert result.selected_quest_context is not None
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class TestQuestProgressUpdate:
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"""Tests for quest progress update functionality."""
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@pytest.fixture
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def sample_quest_with_kill_objective(self):
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"""Create a quest with a kill objective."""
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return Quest(
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quest_id="quest_kill_rats",
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name="Rat Exterminator",
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description="Kill the rats in the cellar",
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difficulty=QuestDifficulty.EASY,
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quest_giver_npc_ids=["npc_innkeeper"],
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objectives=[
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QuestObjective(
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objective_id="kill_rats",
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description="Kill 5 giant rats",
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objective_type=ObjectiveType.KILL,
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required_progress=5,
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target_enemy_type="giant_rat",
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)
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],
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rewards=QuestReward(gold=50, experience=100),
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)
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def test_objective_progress_increment(self):
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"""Test that objective progress increments correctly."""
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from app.models.quest import CharacterQuestState, QuestStatus
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state = CharacterQuestState(
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quest_id="quest_test",
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status=QuestStatus.ACTIVE,
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accepted_at="2025-11-29T10:00:00Z",
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objectives_progress={"kill_rats": 0},
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)
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# Update progress
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state.update_progress("kill_rats", 1)
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assert state.get_progress("kill_rats") == 1
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# Update again
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state.update_progress("kill_rats", 2)
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assert state.get_progress("kill_rats") == 3
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def test_objective_completion_check(self, sample_quest_with_kill_objective):
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"""Test that is_complete works correctly on objectives."""
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obj = sample_quest_with_kill_objective.objectives[0]
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# Not complete at 0
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obj.current_progress = 0
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assert not obj.is_complete
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# Not complete at 4
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obj.current_progress = 4
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assert not obj.is_complete
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# Complete at 5
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obj.current_progress = 5
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assert obj.is_complete
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# Complete at more than required
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obj.current_progress = 7
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assert obj.is_complete
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def test_quest_completion_requires_all_objectives(self):
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"""Test that quest.is_complete requires all objectives done."""
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quest = Quest(
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quest_id="quest_multi",
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name="Multi-Objective Quest",
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description="Do multiple things",
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difficulty=QuestDifficulty.MEDIUM,
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quest_giver_npc_ids=["npc_test"],
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objectives=[
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QuestObjective(
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objective_id="obj1",
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description="Do first thing",
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objective_type=ObjectiveType.KILL,
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required_progress=3,
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current_progress=3, # Complete
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),
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QuestObjective(
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objective_id="obj2",
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description="Do second thing",
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objective_type=ObjectiveType.COLLECT,
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required_progress=5,
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current_progress=2, # Not complete
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),
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],
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rewards=QuestReward(),
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)
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# Quest not complete because obj2 is incomplete
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assert not quest.is_complete
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# Complete obj2
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quest.objectives[1].current_progress = 5
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assert quest.is_complete
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def test_progress_text_formatting(self):
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"""Test objective.progress_text formatting."""
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obj = QuestObjective(
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objective_id="test",
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description="Test",
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objective_type=ObjectiveType.KILL,
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required_progress=10,
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current_progress=3,
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)
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assert obj.progress_text == "3/10"
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obj.current_progress = 0
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assert obj.progress_text == "0/10"
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obj.current_progress = 10
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assert obj.progress_text == "10/10"
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class TestCombatKillTracking:
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"""Tests for combat kill tracking integration."""
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def test_kill_objective_matches_enemy_type(self):
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"""Test that kill objectives match against target_enemy_type."""
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obj = QuestObjective(
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objective_id="kill_rats",
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description="Kill 5 giant rats",
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objective_type=ObjectiveType.KILL,
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required_progress=5,
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target_enemy_type="giant_rat",
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)
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# Should match
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assert obj.target_enemy_type == "giant_rat"
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assert obj.objective_type == ObjectiveType.KILL
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# Test non-kill objective doesn't have target
|
|
obj2 = QuestObjective(
|
|
objective_id="collect_items",
|
|
description="Collect 3 rat tails",
|
|
objective_type=ObjectiveType.COLLECT,
|
|
required_progress=3,
|
|
target_item_id="rat_tail",
|
|
)
|
|
|
|
assert obj2.objective_type == ObjectiveType.COLLECT
|
|
assert obj2.target_enemy_type is None
|
|
|
|
|
|
class TestQuestRewardsSerialization:
|
|
"""Tests for quest rewards serialization."""
|
|
|
|
def test_rewards_to_dict(self):
|
|
"""Test QuestReward.to_dict() contains all fields."""
|
|
rewards = QuestReward(
|
|
gold=100,
|
|
experience=250,
|
|
items=["health_potion", "sword_of_rats"],
|
|
relationship_bonuses={"npc_innkeeper": 10},
|
|
unlocks_quests=["quest_deeper_tunnels"],
|
|
reveals_locations=["secret_cellar"],
|
|
)
|
|
|
|
data = rewards.to_dict()
|
|
|
|
assert data["gold"] == 100
|
|
assert data["experience"] == 250
|
|
assert "health_potion" in data["items"]
|
|
assert "sword_of_rats" in data["items"]
|
|
assert data["relationship_bonuses"]["npc_innkeeper"] == 10
|
|
assert "quest_deeper_tunnels" in data["unlocks_quests"]
|
|
assert "secret_cellar" in data["reveals_locations"]
|
|
|
|
def test_rewards_from_dict(self):
|
|
"""Test QuestReward.from_dict() reconstructs correctly."""
|
|
data = {
|
|
"gold": 50,
|
|
"experience": 100,
|
|
"items": ["item1"],
|
|
"relationship_bonuses": {"npc1": 5},
|
|
"unlocks_quests": [],
|
|
"reveals_locations": [],
|
|
}
|
|
|
|
rewards = QuestReward.from_dict(data)
|
|
|
|
assert rewards.gold == 50
|
|
assert rewards.experience == 100
|
|
assert rewards.items == ["item1"]
|
|
assert rewards.relationship_bonuses == {"npc1": 5}
|
|
|
|
|
|
class TestQuestStateSerialization:
|
|
"""Tests for CharacterQuestState serialization."""
|
|
|
|
def test_quest_state_to_dict(self):
|
|
"""Test CharacterQuestState.to_dict() serialization."""
|
|
from app.models.quest import CharacterQuestState, QuestStatus
|
|
|
|
state = CharacterQuestState(
|
|
quest_id="quest_test",
|
|
status=QuestStatus.ACTIVE,
|
|
accepted_at="2025-11-29T10:00:00Z",
|
|
objectives_progress={"obj1": 3, "obj2": 0},
|
|
completed_at=None,
|
|
)
|
|
|
|
data = state.to_dict()
|
|
|
|
assert data["quest_id"] == "quest_test"
|
|
assert data["status"] == "active"
|
|
assert data["accepted_at"] == "2025-11-29T10:00:00Z"
|
|
assert data["objectives_progress"]["obj1"] == 3
|
|
assert data["objectives_progress"]["obj2"] == 0
|
|
assert data["completed_at"] is None
|
|
|
|
def test_quest_state_from_dict(self):
|
|
"""Test CharacterQuestState.from_dict() deserialization."""
|
|
from app.models.quest import CharacterQuestState, QuestStatus
|
|
|
|
data = {
|
|
"quest_id": "quest_rats",
|
|
"status": "active",
|
|
"accepted_at": "2025-11-29T12:00:00Z",
|
|
"objectives_progress": {"kill_rats": 5},
|
|
"completed_at": None,
|
|
}
|
|
|
|
state = CharacterQuestState.from_dict(data)
|
|
|
|
assert state.quest_id == "quest_rats"
|
|
assert state.status == QuestStatus.ACTIVE
|
|
assert state.accepted_at == "2025-11-29T12:00:00Z"
|
|
assert state.get_progress("kill_rats") == 5
|
|
assert state.completed_at is None
|
|
|
|
def test_quest_state_completed(self):
|
|
"""Test CharacterQuestState with completed status."""
|
|
from app.models.quest import CharacterQuestState, QuestStatus
|
|
|
|
data = {
|
|
"quest_id": "quest_done",
|
|
"status": "completed",
|
|
"accepted_at": "2025-11-29T10:00:00Z",
|
|
"objectives_progress": {"obj1": 10},
|
|
"completed_at": "2025-11-29T11:00:00Z",
|
|
}
|
|
|
|
state = CharacterQuestState.from_dict(data)
|
|
|
|
assert state.status == QuestStatus.COMPLETED
|
|
assert state.completed_at == "2025-11-29T11:00:00Z"
|