feat(api): implement combat loot integration with hybrid static/procedural system

Add CombatLootService that orchestrates loot generation from combat,
supporting both static item drops (consumables, materials) and procedural
equipment generation (weapons, armor with affixes).

Key changes:
- Extend LootEntry model with LootType enum (STATIC/PROCEDURAL)
- Create StaticItemLoader service for consumables/materials from YAML
- Create CombatLootService with full rarity formula incorporating:
  - Party average level
  - Enemy difficulty tier (EASY: +0%, MEDIUM: +5%, HARD: +15%, BOSS: +30%)
  - Character luck stat
  - Per-entry rarity bonus
- Integrate with CombatService._calculate_rewards() for automatic loot gen
- Add boss guaranteed drops via generate_boss_loot()

New enemy variants (goblin family proof-of-concept):
- goblin_scout (Easy) - static drops only
- goblin_warrior (Medium) - static + procedural weapon drops
- goblin_chieftain (Hard) - static + procedural weapon/armor drops

Static items added:
- consumables.yaml: health/mana potions, elixirs, food
- materials.yaml: trophy items, crafting materials

Tests: 59 new tests across 3 test files (all passing)
This commit is contained in:
2025-11-27 00:01:17 -06:00
parent a38906b445
commit fdd48034e4
14 changed files with 2257 additions and 26 deletions

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# Goblin Chieftain - Hard variant, elite tribe leader
# A cunning and powerful goblin leader, adorned with trophies.
# Commands respect through fear and violence, drops quality loot.
enemy_id: goblin_chieftain
name: Goblin Chieftain
description: >
A large, scarred goblin wearing a crown of teeth and bones.
The chieftain has clawed its way to leadership through countless
battles and betrayals. It wields a well-maintained weapon stolen
from a fallen adventurer and commands its tribe with an iron fist.
base_stats:
strength: 16
dexterity: 12
constitution: 14
intelligence: 10
wisdom: 10
charisma: 12
luck: 12
abilities:
- basic_attack
- shield_bash
- intimidating_shout
loot_table:
# Static drops - guaranteed materials
- loot_type: static
item_id: goblin_ear
drop_chance: 1.0
quantity_min: 2
quantity_max: 3
- loot_type: static
item_id: goblin_chieftain_token
drop_chance: 0.80
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: goblin_war_paint
drop_chance: 0.50
quantity_min: 1
quantity_max: 2
# Consumable drops
- loot_type: static
item_id: health_potion_medium
drop_chance: 0.40
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: elixir_of_strength
drop_chance: 0.10
quantity_min: 1
quantity_max: 1
# Procedural equipment drops - higher chance and rarity bonus
- loot_type: procedural
item_type: weapon
drop_chance: 0.25
rarity_bonus: 0.10
quantity_min: 1
quantity_max: 1
- loot_type: procedural
item_type: armor
drop_chance: 0.15
rarity_bonus: 0.05
quantity_min: 1
quantity_max: 1
experience_reward: 75
gold_reward_min: 20
gold_reward_max: 50
difficulty: hard
tags:
- humanoid
- goblinoid
- leader
- elite
- armed
base_damage: 14
crit_chance: 0.15
flee_chance: 0.25

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# Goblin Scout - Easy variant, agile but fragile
# A fast, cowardly goblin that serves as a lookout for its tribe.
# Quick to flee, drops minor loot and the occasional small potion.
enemy_id: goblin_scout
name: Goblin Scout
description: >
A small, wiry goblin with oversized ears and beady yellow eyes.
Goblin scouts are the first line of awareness for their tribes,
often found lurking in shadows or perched in trees. They prefer
to run rather than fight, but will attack if cornered.
base_stats:
strength: 6
dexterity: 14
constitution: 5
intelligence: 6
wisdom: 10
charisma: 4
luck: 10
abilities:
- basic_attack
loot_table:
# Static drops - materials and consumables
- loot_type: static
item_id: goblin_ear
drop_chance: 0.60
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: goblin_trinket
drop_chance: 0.20
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: health_potion_small
drop_chance: 0.08
quantity_min: 1
quantity_max: 1
experience_reward: 10
gold_reward_min: 1
gold_reward_max: 4
difficulty: easy
tags:
- humanoid
- goblinoid
- small
- scout
base_damage: 3
crit_chance: 0.08
flee_chance: 0.70

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# Goblin Warrior - Medium variant, trained fighter
# A battle-hardened goblin wielding crude but effective weapons.
# More dangerous than scouts, fights in organized groups.
enemy_id: goblin_warrior
name: Goblin Warrior
description: >
A muscular goblin clad in scavenged armor and wielding a crude
but deadly weapon. Goblin warriors are the backbone of any goblin
warband, trained to fight rather than flee. They attack with
surprising ferocity and coordination.
base_stats:
strength: 12
dexterity: 10
constitution: 10
intelligence: 6
wisdom: 6
charisma: 4
luck: 8
abilities:
- basic_attack
- shield_bash
loot_table:
# Static drops - materials and consumables
- loot_type: static
item_id: goblin_ear
drop_chance: 0.80
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: goblin_war_paint
drop_chance: 0.15
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: health_potion_small
drop_chance: 0.15
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: iron_ore
drop_chance: 0.10
quantity_min: 1
quantity_max: 2
# Procedural equipment drops
- loot_type: procedural
item_type: weapon
drop_chance: 0.08
rarity_bonus: 0.0
quantity_min: 1
quantity_max: 1
experience_reward: 25
gold_reward_min: 5
gold_reward_max: 15
difficulty: medium
tags:
- humanoid
- goblinoid
- warrior
- armed
base_damage: 8
crit_chance: 0.10
flee_chance: 0.45

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# Consumable items that drop from enemies or are purchased from vendors
# These items have effects_on_use that trigger when consumed
items:
# ==========================================================================
# Health Potions
# ==========================================================================
health_potion_small:
name: "Small Health Potion"
item_type: consumable
rarity: common
description: "A small vial of red liquid that restores a modest amount of health."
value: 25
is_tradeable: true
effects_on_use:
- effect_id: heal_small
name: "Minor Healing"
effect_type: hot
power: 30
duration: 1
stacks: 1
health_potion_medium:
name: "Health Potion"
item_type: consumable
rarity: uncommon
description: "A standard healing potion used by adventurers across the realm."
value: 75
is_tradeable: true
effects_on_use:
- effect_id: heal_medium
name: "Healing"
effect_type: hot
power: 75
duration: 1
stacks: 1
health_potion_large:
name: "Large Health Potion"
item_type: consumable
rarity: rare
description: "A potent healing draught that restores significant health."
value: 150
is_tradeable: true
effects_on_use:
- effect_id: heal_large
name: "Major Healing"
effect_type: hot
power: 150
duration: 1
stacks: 1
# ==========================================================================
# Mana Potions
# ==========================================================================
mana_potion_small:
name: "Small Mana Potion"
item_type: consumable
rarity: common
description: "A small vial of blue liquid that restores mana."
value: 25
is_tradeable: true
# Note: MP restoration would need custom effect type or game logic
mana_potion_medium:
name: "Mana Potion"
item_type: consumable
rarity: uncommon
description: "A standard mana potion favored by spellcasters."
value: 75
is_tradeable: true
# ==========================================================================
# Status Effect Cures
# ==========================================================================
antidote:
name: "Antidote"
item_type: consumable
rarity: common
description: "A bitter herbal remedy that cures poison effects."
value: 30
is_tradeable: true
smelling_salts:
name: "Smelling Salts"
item_type: consumable
rarity: uncommon
description: "Pungent salts that can revive unconscious allies or cure stun."
value: 40
is_tradeable: true
# ==========================================================================
# Combat Buffs
# ==========================================================================
elixir_of_strength:
name: "Elixir of Strength"
item_type: consumable
rarity: rare
description: "A powerful elixir that temporarily increases strength."
value: 100
is_tradeable: true
effects_on_use:
- effect_id: str_buff
name: "Strength Boost"
effect_type: buff
power: 5
duration: 5
stacks: 1
elixir_of_agility:
name: "Elixir of Agility"
item_type: consumable
rarity: rare
description: "A shimmering elixir that enhances reflexes and speed."
value: 100
is_tradeable: true
effects_on_use:
- effect_id: dex_buff
name: "Agility Boost"
effect_type: buff
power: 5
duration: 5
stacks: 1
# ==========================================================================
# Food Items (simple healing, no combat use)
# ==========================================================================
ration:
name: "Trail Ration"
item_type: consumable
rarity: common
description: "Dried meat, hardtack, and nuts. Sustains an adventurer on long journeys."
value: 5
is_tradeable: true
effects_on_use:
- effect_id: ration_heal
name: "Nourishment"
effect_type: hot
power: 10
duration: 1
stacks: 1
cooked_meat:
name: "Cooked Meat"
item_type: consumable
rarity: common
description: "Freshly cooked meat that restores health."
value: 15
is_tradeable: true
effects_on_use:
- effect_id: meat_heal
name: "Hearty Meal"
effect_type: hot
power: 20
duration: 1
stacks: 1

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# Trophy items, crafting materials, and quest items dropped by enemies
# These items don't have combat effects but are used for quests, crafting, or selling
items:
# ==========================================================================
# Goblin Drops
# ==========================================================================
goblin_ear:
name: "Goblin Ear"
item_type: quest_item
rarity: common
description: "A severed goblin ear. Proof of a kill, sometimes collected for bounties."
value: 2
is_tradeable: true
goblin_trinket:
name: "Goblin Trinket"
item_type: quest_item
rarity: common
description: "A crude piece of jewelry stolen by a goblin. Worth a few coins."
value: 8
is_tradeable: true
goblin_war_paint:
name: "Goblin War Paint"
item_type: quest_item
rarity: uncommon
description: "Pungent red and black paint used by goblin warriors before battle."
value: 15
is_tradeable: true
goblin_chieftain_token:
name: "Chieftain's Token"
item_type: quest_item
rarity: rare
description: "A carved bone token marking the authority of a goblin chieftain."
value: 50
is_tradeable: true
# ==========================================================================
# Wolf/Beast Drops
# ==========================================================================
wolf_pelt:
name: "Wolf Pelt"
item_type: quest_item
rarity: common
description: "A fur pelt from a wolf. Useful for crafting or selling to tanners."
value: 10
is_tradeable: true
dire_wolf_fang:
name: "Dire Wolf Fang"
item_type: quest_item
rarity: uncommon
description: "A large fang from a dire wolf. Prized by craftsmen for weapon making."
value: 25
is_tradeable: true
beast_hide:
name: "Beast Hide"
item_type: quest_item
rarity: common
description: "Thick hide from a large beast. Can be tanned into leather."
value: 12
is_tradeable: true
# ==========================================================================
# Undead Drops
# ==========================================================================
skeleton_bone:
name: "Skeleton Bone"
item_type: quest_item
rarity: common
description: "A bone from an animated skeleton. Retains faint magical energy."
value: 5
is_tradeable: true
bone_dust:
name: "Bone Dust"
item_type: quest_item
rarity: common
description: "Powdered bone from undead remains. Used in alchemy and rituals."
value: 8
is_tradeable: true
skull_fragment:
name: "Skull Fragment"
item_type: quest_item
rarity: uncommon
description: "A piece of an undead skull, still crackling with dark energy."
value: 20
is_tradeable: true
# ==========================================================================
# Orc Drops
# ==========================================================================
orc_tusk:
name: "Orc Tusk"
item_type: quest_item
rarity: uncommon
description: "A large tusk from an orc warrior. A trophy prized by collectors."
value: 25
is_tradeable: true
orc_war_banner:
name: "Orc War Banner"
item_type: quest_item
rarity: rare
description: "A bloodstained banner torn from an orc warband. Proof of a hard fight."
value: 45
is_tradeable: true
berserker_charm:
name: "Berserker Charm"
item_type: quest_item
rarity: rare
description: "A crude charm worn by orc berserkers. Said to enhance rage."
value: 60
is_tradeable: true
# ==========================================================================
# Bandit Drops
# ==========================================================================
bandit_mask:
name: "Bandit Mask"
item_type: quest_item
rarity: common
description: "A cloth mask worn by bandits to conceal their identity."
value: 8
is_tradeable: true
stolen_coin_pouch:
name: "Stolen Coin Pouch"
item_type: quest_item
rarity: common
description: "A small pouch of coins stolen by bandits. Should be returned."
value: 15
is_tradeable: true
wanted_poster:
name: "Wanted Poster"
item_type: quest_item
rarity: uncommon
description: "A crumpled wanted poster. May lead to bounty opportunities."
value: 5
is_tradeable: true
# ==========================================================================
# Generic/Currency Items
# ==========================================================================
gold_coin:
name: "Gold Coin"
item_type: quest_item
rarity: common
description: "A single gold coin. Standard currency across the realm."
value: 1
is_tradeable: true
silver_coin:
name: "Silver Coin"
item_type: quest_item
rarity: common
description: "A silver coin worth less than gold but still useful."
value: 1
is_tradeable: true
# ==========================================================================
# Crafting Materials (Generic)
# ==========================================================================
iron_ore:
name: "Iron Ore"
item_type: quest_item
rarity: common
description: "Raw iron ore that can be smelted into ingots."
value: 10
is_tradeable: true
leather_scraps:
name: "Leather Scraps"
item_type: quest_item
rarity: common
description: "Scraps of leather useful for crafting and repairs."
value: 5
is_tradeable: true
cloth_scraps:
name: "Cloth Scraps"
item_type: quest_item
rarity: common
description: "Torn cloth that can be sewn into bandages or used for crafting."
value: 3
is_tradeable: true
magic_essence:
name: "Magic Essence"
item_type: quest_item
rarity: uncommon
description: "Crystallized magical energy. Used in enchanting and alchemy."
value: 30
is_tradeable: true