Files
Code_of_Conquest/api/app/data/enemies/goblin_chieftain.yaml
Phillip Tarrant fdd48034e4 feat(api): implement combat loot integration with hybrid static/procedural system
Add CombatLootService that orchestrates loot generation from combat,
supporting both static item drops (consumables, materials) and procedural
equipment generation (weapons, armor with affixes).

Key changes:
- Extend LootEntry model with LootType enum (STATIC/PROCEDURAL)
- Create StaticItemLoader service for consumables/materials from YAML
- Create CombatLootService with full rarity formula incorporating:
  - Party average level
  - Enemy difficulty tier (EASY: +0%, MEDIUM: +5%, HARD: +15%, BOSS: +30%)
  - Character luck stat
  - Per-entry rarity bonus
- Integrate with CombatService._calculate_rewards() for automatic loot gen
- Add boss guaranteed drops via generate_boss_loot()

New enemy variants (goblin family proof-of-concept):
- goblin_scout (Easy) - static drops only
- goblin_warrior (Medium) - static + procedural weapon drops
- goblin_chieftain (Hard) - static + procedural weapon/armor drops

Static items added:
- consumables.yaml: health/mana potions, elixirs, food
- materials.yaml: trophy items, crafting materials

Tests: 59 new tests across 3 test files (all passing)
2025-11-27 00:01:17 -06:00

86 lines
1.8 KiB
YAML

# Goblin Chieftain - Hard variant, elite tribe leader
# A cunning and powerful goblin leader, adorned with trophies.
# Commands respect through fear and violence, drops quality loot.
enemy_id: goblin_chieftain
name: Goblin Chieftain
description: >
A large, scarred goblin wearing a crown of teeth and bones.
The chieftain has clawed its way to leadership through countless
battles and betrayals. It wields a well-maintained weapon stolen
from a fallen adventurer and commands its tribe with an iron fist.
base_stats:
strength: 16
dexterity: 12
constitution: 14
intelligence: 10
wisdom: 10
charisma: 12
luck: 12
abilities:
- basic_attack
- shield_bash
- intimidating_shout
loot_table:
# Static drops - guaranteed materials
- loot_type: static
item_id: goblin_ear
drop_chance: 1.0
quantity_min: 2
quantity_max: 3
- loot_type: static
item_id: goblin_chieftain_token
drop_chance: 0.80
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: goblin_war_paint
drop_chance: 0.50
quantity_min: 1
quantity_max: 2
# Consumable drops
- loot_type: static
item_id: health_potion_medium
drop_chance: 0.40
quantity_min: 1
quantity_max: 1
- loot_type: static
item_id: elixir_of_strength
drop_chance: 0.10
quantity_min: 1
quantity_max: 1
# Procedural equipment drops - higher chance and rarity bonus
- loot_type: procedural
item_type: weapon
drop_chance: 0.25
rarity_bonus: 0.10
quantity_min: 1
quantity_max: 1
- loot_type: procedural
item_type: armor
drop_chance: 0.15
rarity_bonus: 0.05
quantity_min: 1
quantity_max: 1
experience_reward: 75
gold_reward_min: 20
gold_reward_max: 50
difficulty: hard
tags:
- humanoid
- goblinoid
- leader
- elite
- armed
base_damage: 14
crit_chance: 0.15
flee_chance: 0.25