Files
code_of_conquest_dnd/client/tests
Phillip Tarrant fe8e24cf39 fix(tests): make theme drift guard iterate ThemeKeys.ALL, not 3 hardcoded pairs
test_committed_tres_matches_builder claimed to catch a builder/artifact
drift in game_theme.tres, but its checks array hardcoded exactly three
variation/state pairs (PrimaryCTA, ParchmentCard, DarkPanel) checking only
bg_color. Every other variation — including all five added for the
creation screen (SelectCard, SkillChip, ChosenTag, PrimaryTag,
PrimaryCard) — could drift from the builder silently, and this test would
keep passing on stale data. Textbook docs/traps.md failure: a test that
cannot fail against the bug it names.

Rewrote it to derive checks from ThemeKeys.ALL: for every variation,
every stylebox state the builder actually set is compared (bg_color,
border_color, border widths, corner radii for StyleBoxFlat), and every
font colour role the builder actually set is compared too. Failures name
the variation and the drifted property.

Verified by deliberately drifting SkillChip's pressed stylebox in
build_game_theme.gd without regenerating the .tres: the new test failed
and named SkillChip/pressed/bg_color+border_color; the old three-pair
version would not have caught it (SkillChip was never in its list).
Reverted the drift; suite is green at 279 again. No pre-existing drift
found in the committed artifact.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:57:28 -05:00
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