Files
code_of_conquest_dnd/content/world/quests/README.md
Phillip Tarrant 800811dac2 docs: canon log schema + origin seed design
Design spec for the §11 canon log, plus origin seeds as thin initial-state
overlays over a single static world. Three layers (world content / origin seed /
runtime canon log), the in/out boundary (numeric Luck never enters the AI
payload, §7), field-level schemas, new-game construction order, turn-to-turn
maintenance, and JSON storage validated on both client and api.

Folds content/npcs and content/quests under content/world/; adds
content/world/{locations,items} and content/origins. fallback/ kept outside
world/ (authored prose, not id-referenced).

Spec: docs/superpowers/specs/2026-07-09-canon-log-schema-design.md

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 12:03:37 -05:00

256 B

/content/quests

Authored story skeletons and quest definitions. The skeleton is authored; the prose is generated (charter §1).

POC scope (§17): one town, one dungeon (three fights, one boss). AI-generated story skeletons are v2 — out of scope.