The entry-point coordinator read as an internal name ("GameFlow" buried in
scenes/flow/), so it wasn't obvious THIS is the scene that boots first — the
title screen looked like the entry point. Renamed to the Godot-conventional
Main (scenes/Main.tscn + scripts/main.gd) so the boot scene is self-evident.
TitleScreen is unchanged and still shown BY Main as its first screen.
Also drops the hand-written gd_scene uid (now matches sibling scenes) —
closes the Minor review finding. Full suite 327/327 green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
26 lines
683 B
Plaintext
26 lines
683 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="coc-rpg"
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config/description="AI-driven single-player party RPG. Code owns state. AI owns text."
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config/version="0.01-alpha"
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run/main_scene="res://scenes/Main.tscn"
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config/features=PackedStringArray("4.7")
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/size/window_width_override=1280
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window/size/window_height_override=720
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window/stretch/mode="canvas_items"
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