Files
code_of_conquest_dnd/client/scripts/theme/theme_keys.gd
Phillip Tarrant 0bbf94289a feat(theme): the creation screen's five variations
SelectCard (a Button whose `pressed` IS the chosen ring), SkillChip (a toggle
with unpicked/picked/granted-so-inert), the CHOSEN and PRIMARY tags, and the
gold PrimaryCard ring. Plus INK_LABEL_MUTED for the sheet's section headers.

Built by build_game_theme.gd and regenerated; the .tres is never hand-edited.
2026-07-13 14:48:17 -05:00

54 lines
1.9 KiB
GDScript

# client/scripts/theme/theme_keys.gd
class_name ThemeKeys
extends RefCounted
## Type-variation names for game_theme.tres. Scripts set `theme_type_variation`
## to one of these so a typo is a compile-time symbol error, not a silent miss.
## §2: presentation.
const PRIMARY_CTA := &"PrimaryCTA"
const TAB := &"Tab"
const TAB_ACTIVE := &"TabActive"
const CHIP := &"Chip"
const DOCK_BUTTON := &"DockButton"
const PARCHMENT_BUTTON := &"ParchmentButton"
const ITEM_TILE := &"ItemTile"
const ITEM_TILE_EMPTY := &"ItemTileEmpty"
const PARCHMENT_CARD := &"ParchmentCard"
const PARCHMENT_INSET := &"ParchmentInset"
const DARK_PANEL := &"DarkPanel"
const SELECT_CARD := &"SelectCard" # race/calling card: a Button whose `pressed` is CHOSEN
const SKILL_CHIP := &"SkillChip" # toggle: unpicked / picked / granted-so-inert
const CHOSEN_TAG := &"ChosenTag" # the little crimson "CHOSEN" flag
const PRIMARY_TAG := &"PrimaryTag" # the little gold "PRIMARY" flag
const PRIMARY_CARD := &"PrimaryCard" # the ability card ringed as the calling's primary
## Font roles (Label type-variations carrying a font, not a stylebox). Kept
## separate from ALL below, which is stylebox variations + their base type only.
const HEADING := &"Heading"
const ACCENT := &"Accent"
const MONO := &"Mono"
const TITLE_LOGO := &"TitleLogo"
const TITLE_KICKER := &"TitleKicker"
const SECTION_LABEL := &"SectionLabel"
## Every variation name + the base Control type it decorates. The builder and the
## test both iterate this so they can never drift apart.
const ALL := {
PRIMARY_CTA: "Button",
TAB: "Button",
TAB_ACTIVE: "Button",
CHIP: "Button",
DOCK_BUTTON: "Button",
PARCHMENT_BUTTON: "Button",
ITEM_TILE: "PanelContainer",
ITEM_TILE_EMPTY: "PanelContainer",
PARCHMENT_CARD: "PanelContainer",
PARCHMENT_INSET: "PanelContainer",
DARK_PANEL: "PanelContainer",
SELECT_CARD: "Button",
SKILL_CHIP: "Button",
CHOSEN_TAG: "Label",
PRIMARY_TAG: "Label",
PRIMARY_CARD: "PanelContainer",
}