give_item(gold) is +10,000c and does NOT mark gifts_given — that gate is a global one-shot keyed by item id, so marking money would let an NPC pay you exactly once per campaign. accept_item(<denom>) is offered only for the denominations the purse can actually pay. The eight moves do not grow. MoveValidator is untouched. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
78 lines
2.8 KiB
GDScript
78 lines
2.8 KiB
GDScript
extends "res://addons/gut/test.gd"
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const NpcContent = preload("res://scripts/npc/npc_content.gd")
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func _fenn() -> Dictionary:
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return {"id": "fenn", "capabilities": {
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"offerable_quests": ["find_the_ledger"],
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"giveable_items": [],
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"revealable_topics": ["varrell_twins", "fenns_debt"]}}
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func test_universal_moves_always_present():
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var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new())
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for m in ["adjust_disposition", "refuse", "end_conversation", "become_hostile"]:
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assert_true(m in moves, "missing universal move %s" % m)
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func test_offers_unstarted_quest_and_unrevealed_topics():
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var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new())
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assert_true("offer_quest(find_the_ledger)" in moves)
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assert_true("reveal(varrell_twins)" in moves)
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assert_true("reveal(fenns_debt)" in moves)
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func test_active_quest_is_not_offered_again():
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var log = CanonLog.new()
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log.add_quest("find_the_ledger", "x", "y")
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var moves = NpcContent.available_moves(_fenn(), GameState.new(), log)
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assert_false("offer_quest(find_the_ledger)" in moves)
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func test_revealed_topic_drops_out():
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var gs = GameState.new()
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gs.mark_revealed("varrell_twins")
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var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
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assert_false("reveal(varrell_twins)" in moves)
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assert_true("reveal(fenns_debt)" in moves)
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func test_accept_item_offered_per_held_item():
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var gs = GameState.new()
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gs.add_item("worn_shortsword", 2)
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var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
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assert_true("accept_item(worn_shortsword)" in moves)
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func test_a_broke_party_is_asked_for_nothing():
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var moves = NpcContent.available_moves(_fenn(), GameState.new(), CanonLog.new())
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for denom in ["copper", "silver", "gold"]:
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assert_false("accept_item(%s)" % denom in moves, "an empty purse cannot pay a %s" % denom)
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func test_accept_item_denomination_gated_on_affordability():
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var gs = GameState.new()
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gs.grant("copper", 347)
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var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
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assert_true("accept_item(copper)" in moves)
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assert_true("accept_item(silver)" in moves)
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assert_false("accept_item(gold)" in moves, "347c cannot pay a gold coin")
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func test_a_gold_coin_is_asked_for_once_affordable():
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var gs = GameState.new()
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gs.grant("gold", 1)
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var moves = NpcContent.available_moves(_fenn(), gs, CanonLog.new())
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assert_true("accept_item(gold)" in moves)
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func test_currency_gift_is_offered_repeatedly():
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var npc := _fenn()
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npc["capabilities"]["giveable_items"] = ["copper", "amulet"]
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var gs = GameState.new()
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gs.mark_gift_given("copper")
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gs.mark_gift_given("amulet")
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var moves = NpcContent.available_moves(npc, gs, CanonLog.new())
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assert_true("give_item(copper)" in moves, "money is not a one-shot gift")
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assert_false("give_item(amulet)" in moves, "a real item still is")
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