ThemeKeys.PARCHMENT_CARD is a PanelContainer-base variation (only a `panel` stylebox) — a Button looks up normal/hover/pressed/disabled, which don't exist there, so a Button styled with it renders unskinned. Add PARCHMENT_BUTTON, a Button-base variation with those four styleboxes plus an empty focus box, built from Palette colours only. Same fix pattern as DOCK_BUTTON for the system dock. Regenerated game_theme.tres from the builder.
41 lines
1.3 KiB
GDScript
41 lines
1.3 KiB
GDScript
# client/scripts/theme/theme_keys.gd
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class_name ThemeKeys
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extends RefCounted
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## Type-variation names for game_theme.tres. Scripts set `theme_type_variation`
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## to one of these so a typo is a compile-time symbol error, not a silent miss.
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## §2: presentation.
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const PRIMARY_CTA := &"PrimaryCTA"
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const TAB := &"Tab"
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const TAB_ACTIVE := &"TabActive"
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const CHIP := &"Chip"
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const DOCK_BUTTON := &"DockButton"
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const PARCHMENT_BUTTON := &"ParchmentButton"
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const ITEM_TILE := &"ItemTile"
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const ITEM_TILE_EMPTY := &"ItemTileEmpty"
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const PARCHMENT_CARD := &"ParchmentCard"
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const PARCHMENT_INSET := &"ParchmentInset"
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const DARK_PANEL := &"DarkPanel"
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## Font roles (Label type-variations carrying a font, not a stylebox). Kept
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## separate from ALL below, which is stylebox variations + their base type only.
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const HEADING := &"Heading"
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const ACCENT := &"Accent"
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const MONO := &"Mono"
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## Every variation name + the base Control type it decorates. The builder and the
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## test both iterate this so they can never drift apart.
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const ALL := {
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PRIMARY_CTA: "Button",
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TAB: "Button",
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TAB_ACTIVE: "Button",
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CHIP: "Button",
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DOCK_BUTTON: "Button",
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PARCHMENT_BUTTON: "Button",
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ITEM_TILE: "PanelContainer",
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ITEM_TILE_EMPTY: "PanelContainer",
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PARCHMENT_CARD: "PanelContainer",
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PARCHMENT_INSET: "PanelContainer",
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DARK_PANEL: "PanelContainer",
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}
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