Files
code_of_conquest_dnd/content/origins

/content/origins — starting-state seeds

Thin authored files, one per starting point. An origin is an initial-state overlay on the static shared world (/content/world): where the player begins, the opening situation, and seeds for dispositions, inventory, starting quest, and character-creation constraints. Values and id references — never maps or personas.

At new-game the player picks an origin; code constructs the runtime canon log from origin + world content + character creation. See the spec in /docs/canon-log.md (design under /docs/superpowers/specs).

Scope (§17)

Schema supports N origins; the POC authors one. One world, one map, fixed NPCs — origins change only the player's starting point and situation. More replayability, flat authoring cost.

Fields (summary)

id · display_name · description · start_location_id · situation[] · opening_facts[] · disposition_overrides{} · inventory_grants[] · start_quest_id · build_constraints{}

humiliations are never seeded — they are earned in play (§7/§9). Validated against origin.schema.json; every id must resolve in /content/world.