Files
code_of_conquest_dnd/client/tests/unit/test_surfaces.gd
2026-07-10 20:34:52 -05:00

18 lines
609 B
GDScript

extends "res://addons/gut/test.gd"
const SCENES := [
"res://scenes/theme/surfaces/ParchmentPanel.tscn",
"res://scenes/theme/surfaces/DarkBay.tscn",
"res://scenes/theme/surfaces/VignetteOverlay.tscn",
]
func test_surfaces_instance_with_shader_material():
for path in SCENES:
var packed = load(path)
assert_true(packed is PackedScene, "not a scene: %s" % path)
var node = packed.instantiate()
add_child_autofree(node) # triggers _ready()
assert_true(node.material is ShaderMaterial, "%s has no ShaderMaterial" % path)
assert_true(node.material.shader is Shader, "%s shader missing" % path)