The three denominations are move tokens, not stored buckets — there is one integer, so change-making never arises. The deserter is down to 47c: under a silver, so he cannot cover a bed and the player sees it on turn one. A parity test guards the code-side ratios against the content-side ids. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
94 lines
2.8 KiB
GDScript
94 lines
2.8 KiB
GDScript
extends "res://addons/gut/test.gd"
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const ContentDB = preload("res://scripts/content/content_db.gd")
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var db
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func before_each():
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db = ContentDB.new()
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db.load_from(ContentDB.default_content_root())
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func _deserter() -> Dictionary:
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return ContentDB.load_json(ContentDB.origin_path("deserter"))
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func test_loads_world_ids():
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assert_true(db.has_location("greywater_docks"))
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assert_true(db.has_quest("find_the_ledger"))
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assert_true(db.has_item("worn_shortsword"))
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assert_true(db.has_item("copper"))
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assert_true(db.has_item("silver"))
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assert_true(db.has_item("gold"))
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assert_false(db.has_item("coin"), "the undifferentiated coin is gone")
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func test_currency_items_agree_with_the_code():
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# The denomination ids exist twice — in code (Currency.VALUES, because the
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# ratios are rules) and in content (slot: "currency"). Guard the two against
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# drifting apart, since nothing at runtime reconciles them.
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var content_ids: Array = []
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for id in db.items:
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if db.items[id].get("slot", "") == "currency":
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content_ids.append(id)
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content_ids.sort()
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var code_ids: Array = Currency.VALUES.keys()
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code_ids.sort()
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assert_eq(content_ids, code_ids)
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func test_companions_are_brannoc_and_cadwyn():
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var ids := []
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for n in db.companions():
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ids.append(n["id"])
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ids.sort()
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assert_eq(ids, ["brannoc_thane","cadwyn_vell"])
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func test_good_origin_has_no_unresolved_refs():
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assert_eq(db.unresolved_refs(_deserter()), [])
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func test_broken_location_ref_detected():
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var o := _deserter()
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o["start_location_id"] = "nowhere"
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assert_true("location:nowhere" in db.unresolved_refs(o))
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func test_broken_item_ref_detected():
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var o := _deserter()
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o["inventory_grants"] = o["inventory_grants"].duplicate(true)
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o["inventory_grants"].append({"item_id": "ghost_blade", "qty": 1})
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assert_true("item:ghost_blade" in db.unresolved_refs(o))
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func test_null_quest_ref_resolves():
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var o := _deserter()
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o["start_quest_id"] = null
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assert_eq(db.unresolved_refs(o), [])
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func test_loads_canon():
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assert_true(db.has_canon("faction.the-seven"))
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assert_true(db.has_canon("person.the-warden"))
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assert_true(db.has_canon("rule.disposition-ladder"))
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func test_no_loaded_topic_has_a_body():
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# Bodies are server-only (secrecy≥1 knowledge routes to content/server/topics,
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# never the client). Structural, so it stays a real guard even when the
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# topic set is empty (as it is now — the last authored topics were purged)
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# and automatically starts testing something the moment a topic exists.
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# One assertion, always executed (not per-loop-item), so an empty topic
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# set still exercises the check instead of asserting zero times.
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var leaked: Array = []
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for id in db.topics:
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if db.topics[id].has("body"):
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leaked.append(id)
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assert_eq(leaked, [], "topic(s) leaked a body to the client")
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func test_legacy_npcs_still_load():
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assert_true(db.has_npc("fenn"))
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