Files
code_of_conquest_dnd/client/scripts/state/currency.gd
Phillip Tarrant 2a372bff2f feat(currency): the Currency value type — copper, ratios, formatting
One integer, stored in copper. The ratios are rules and live in code; prices
are content and land in M8. format() suppresses empty denominations so being
broke reads as '47c', not '0g 0s 47c'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:26:22 -05:00

45 lines
1.4 KiB
GDScript

class_name Currency
extends RefCounted
## Money. Everything is stored in COPPER — one integer, on GameState.purse_copper.
## The denominations exist so a bounded §6 move can name a unit (give_item(gold)
## is +10,000c); they are NOT stored buckets, so change-making never arises.
##
## The ratios are rules and live here in code. PRICES are content and live in
## /content (roadmap: "the economy is two systems"). Formatting happens only at
## the display edge — this is the one place that knows what "12g 40s 8c" means.
const COPPER := 1
const SILVER := 100
const GOLD := 10000
const VALUES := {"copper": COPPER, "silver": SILVER, "gold": GOLD}
static func is_currency(item_id: String) -> bool:
return VALUES.has(item_id)
static func value(item_id: String) -> int:
return int(VALUES.get(item_id, 0))
static func format(copper: int) -> String:
# Empty denominations are suppressed and at least one unit always shows:
# "0c", "47c", "1g 8c", "12g 40s". "0g 0s 8c" reads as a spreadsheet, not a
# purse — and being broke should read as poverty (§3).
if copper <= 0:
return "0c"
var parts: Array[String] = []
var left := copper
var gold := left / GOLD # int division
if gold > 0:
parts.append("%dg" % gold)
left -= gold * GOLD
var silver := left / SILVER
if silver > 0:
parts.append("%ds" % silver)
left -= silver * SILVER
if left > 0:
parts.append("%dc" % left)
return " ".join(parts)