Files
code_of_conquest_dnd/client/scripts/npc/npc_content.gd
Phillip Tarrant c106dbbd37 feat(currency): money moves through the bounded vocabulary (§6)
give_item(gold) is +10,000c and does NOT mark gifts_given — that gate is a
global one-shot keyed by item id, so marking money would let an NPC pay you
exactly once per campaign. accept_item(<denom>) is offered only for the
denominations the purse can actually pay.

The eight moves do not grow. MoveValidator is untouched.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 18:32:14 -05:00

41 lines
1.5 KiB
GDScript

class_name NpcContent
extends RefCounted
## Computes available_moves — the single home of move legality (§6). Reads the
## NPC's non-spoiler capability block and filters by live game state so the model
## is shown exactly what it may legally do this turn. persona/knowledge on the
## same file are server-only and ignored here.
const UNIVERSAL := ["adjust_disposition", "refuse", "end_conversation", "become_hostile"]
static func available_moves(npc_dict: Dictionary, game_state, canon_log) -> Array:
var moves: Array = []
var caps: Dictionary = npc_dict.get("capabilities", {})
for q in caps.get("offerable_quests", []):
if not canon_log.has_quest(q):
moves.append("offer_quest(%s)" % q)
for t in caps.get("revealable_topics", []):
if not game_state.is_revealed(t):
moves.append("reveal(%s)" % t)
for i in caps.get("giveable_items", []):
# Currency is exempt from the one-shot gift gate — an NPC can pay you twice.
if Currency.is_currency(i) or not game_state.is_gift_given(i):
moves.append("give_item(%s)" % i)
for item_id in game_state.inventory.keys():
if int(game_state.inventory[item_id]) > 0:
moves.append("accept_item(%s)" % item_id)
# Money is not in the inventory dict, so it needs its own offer. Only the
# denominations the purse can actually pay: an NPC cannot ask a party holding
# 47c for a gold coin.
for denom in Currency.VALUES:
if game_state.purse_copper >= Currency.value(denom):
moves.append("accept_item(%s)" % denom)
moves.append_array(UNIVERSAL)
return moves