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code_of_conquest_dnd/tools/content_build/tests/test_resolve.py

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3.2 KiB
Python

import pytest
from content_build.errors import BuildError
from content_build.model import Entry, KnowsLink
from content_build.resolve import resolve
def ladder():
return Entry(id="rule.disposition-ladder", type="rule", status="canon",
secrecy=0, related=[], body="x", source="t:1",
rungs=["hostile", "cold", "neutral", "warm", "trusted"])
def town():
return Entry(id="town.a", type="town", status="canon", secrecy=0,
related=[], body="A town.", source="t:2")
def rumor():
return Entry(id="rumor.x", type="rumor", status="canon", secrecy=1,
related=["town.a"], body="A rumor.", source="t:3")
def npc(**over):
base = dict(id="npc.t", type="person", status="canon", secrecy=0,
related=["town.a"], body="Persona.", source="t:4",
start_disposition="cold",
knows=[KnowsLink("rumor.x", "neutral")])
base.update(over)
return Entry(**base)
def test_valid_world_resolves():
world = resolve([ladder(), town(), rumor(), npc()])
assert world.by_id["npc.t"].id == "npc.t"
def test_duplicate_id():
with pytest.raises(BuildError):
resolve([ladder(), town(), town()])
def test_illegal_namespace():
bad = Entry(id="shrine.s", type="place", status="canon", secrecy=0,
related=[], body="x", source="t:9")
with pytest.raises(BuildError):
resolve([ladder(), bad])
def test_id_type_mismatch():
bad = Entry(id="place.s", type="town", status="canon", secrecy=0,
related=[], body="x", source="t:9")
with pytest.raises(BuildError):
resolve([ladder(), bad])
def test_npc_type_must_be_person():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), npc(type="town")])
def test_dangling_related():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(),
npc(related=["town.nowhere"])])
def test_person_record_with_knows_rejected():
rec = Entry(id="person.p", type="person", status="canon", secrecy=0,
related=[], body="x", source="t:9",
knows=[KnowsLink("rumor.x", "warm")])
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), rec])
def test_npc_missing_start_disposition():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), npc(start_disposition=None)])
def test_knows_target_must_be_knowledge_entry():
# points at the town (a canon entity), not a knowledge entry
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(),
npc(knows=[KnowsLink("town.a", "cold")])])
def test_illegal_gate():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(),
npc(knows=[KnowsLink("rumor.x", "besties")])])
def test_never_is_a_legal_gate():
world = resolve([ladder(), town(), rumor(),
npc(knows=[KnowsLink("rumor.x", "never")])])
assert world.by_id["npc.t"].knows[0].gate == "never"
def test_missing_ladder():
with pytest.raises(BuildError):
resolve([town()])
def test_illegal_start_disposition():
with pytest.raises(BuildError):
resolve([ladder(), town(), rumor(), npc(start_disposition="besties")])