116 lines
4.6 KiB
GDScript
116 lines
4.6 KiB
GDScript
# client/scripts/theme/build_game_theme.gd
|
|
@tool
|
|
extends SceneTree
|
|
## One-shot Theme builder. Run headless:
|
|
## godot --headless -s res://scripts/theme/build_game_theme.gd
|
|
## Constructs game_theme.tres from Palette + the bundled fonts and saves it.
|
|
## The builder is the source of truth; the .tres is a committed artifact.
|
|
## §2: presentation.
|
|
|
|
const Palette = preload("res://scripts/theme/palette.gd")
|
|
const ThemeKeys = preload("res://scripts/theme/theme_keys.gd")
|
|
|
|
const OUT := "res://assets/theme/game_theme.tres"
|
|
const SERIF := "res://assets/theme/fonts/EBGaramond-VariableFont_wght.ttf"
|
|
const ACCENT := "res://assets/theme/fonts/ArchitectsDaughter-Regular.ttf"
|
|
const MONO := "res://assets/theme/fonts/JetBrainsMono-VariableFont_wght.ttf"
|
|
|
|
|
|
func _init() -> void:
|
|
var theme := Theme.new()
|
|
_fonts(theme)
|
|
_primary_cta(theme)
|
|
_tabs(theme)
|
|
_chip(theme)
|
|
_tiles(theme)
|
|
_cards_and_panels(theme)
|
|
var err := ResourceSaver.save(theme, OUT)
|
|
if err != OK:
|
|
push_error("theme save failed: %d" % err)
|
|
else:
|
|
print("wrote ", OUT)
|
|
quit()
|
|
|
|
|
|
func _flat(bg: Color, border: Color, width := 1, radius := 4) -> StyleBoxFlat:
|
|
var s := StyleBoxFlat.new()
|
|
s.bg_color = bg
|
|
s.border_color = border
|
|
s.set_border_width_all(width)
|
|
s.set_corner_radius_all(radius)
|
|
s.content_margin_left = 12
|
|
s.content_margin_right = 12
|
|
s.content_margin_top = 6
|
|
s.content_margin_bottom = 6
|
|
return s
|
|
|
|
|
|
func _fonts(theme: Theme) -> void:
|
|
var serif: FontFile = load(SERIF)
|
|
# Global defaults: prose serif at body size.
|
|
theme.default_font = serif
|
|
theme.default_font_size = 18
|
|
# Heading role via the Label "Heading" variation.
|
|
theme.set_type_variation(&"Heading", "Label")
|
|
theme.set_font(&"font", &"Heading", serif)
|
|
theme.set_font_size(&"font_size", &"Heading", 34)
|
|
theme.set_color(&"font_color", &"Heading", Palette.INK_HEADING)
|
|
# Accent (hand-inked) role.
|
|
theme.set_type_variation(&"Accent", "Label")
|
|
theme.set_font(&"font", &"Accent", load(ACCENT))
|
|
theme.set_font_size(&"font_size", &"Accent", 24)
|
|
theme.set_color(&"font_color", &"Accent", Palette.INK_GOLD)
|
|
# Mono chrome role.
|
|
theme.set_type_variation(&"Mono", "Label")
|
|
theme.set_font(&"font", &"Mono", load(MONO))
|
|
theme.set_font_size(&"font_size", &"Mono", 13)
|
|
theme.set_color(&"font_color", &"Mono", Palette.MUTED_MONO)
|
|
|
|
|
|
func _primary_cta(theme: Theme) -> void:
|
|
var k := ThemeKeys.PRIMARY_CTA
|
|
theme.set_type_variation(k, "Button")
|
|
theme.set_stylebox(&"normal", k, _flat(Palette.BLOOD, Palette.BLOOD, 1, 4))
|
|
theme.set_stylebox(&"hover", k, _flat(Palette.BLOOD_BRIGHT, Palette.BLOOD, 1, 4))
|
|
theme.set_stylebox(&"pressed", k, _flat(Palette.BLOOD_DARK, Palette.BLOOD, 1, 4))
|
|
theme.set_color(&"font_color", k, Palette.CREAM_BRIGHT)
|
|
|
|
|
|
func _tabs(theme: Theme) -> void:
|
|
theme.set_type_variation(ThemeKeys.TAB, "Button")
|
|
theme.set_stylebox(&"normal", ThemeKeys.TAB, _flat(Palette.TAB_INACTIVE_BG, Palette.PARCHMENT_BORDER_2, 1, 14))
|
|
theme.set_color(&"font_color", ThemeKeys.TAB, Palette.INK_MUTED)
|
|
theme.set_type_variation(ThemeKeys.TAB_ACTIVE, "Button")
|
|
theme.set_stylebox(&"normal", ThemeKeys.TAB_ACTIVE, _flat(Palette.BLOOD, Palette.BLOOD, 1, 14))
|
|
theme.set_color(&"font_color", ThemeKeys.TAB_ACTIVE, Palette.CREAM_BRIGHT)
|
|
|
|
|
|
func _chip(theme: Theme) -> void:
|
|
# Base chip; the semantic colour (red/gold/grey) is applied per-use by script.
|
|
var k := ThemeKeys.CHIP
|
|
theme.set_type_variation(k, "Button")
|
|
var s := _flat(Color(Palette.MUTED_MONO, 0.12), Palette.MUTED_MONO, 1, 3)
|
|
theme.set_stylebox(&"normal", k, s)
|
|
theme.set_font(&"font", k, load(MONO))
|
|
theme.set_font_size(&"font_size", k, 11)
|
|
theme.set_color(&"font_color", k, Palette.MUTED_MONO)
|
|
|
|
|
|
func _tiles(theme: Theme) -> void:
|
|
var filled := _flat(Palette.PARCHMENT_INSET, Palette.PARCHMENT_BORDER, 2, 6)
|
|
theme.set_type_variation(ThemeKeys.ITEM_TILE, "PanelContainer")
|
|
theme.set_stylebox(&"panel", ThemeKeys.ITEM_TILE, filled)
|
|
var empty := _flat(Palette.PARCHMENT_INSET_2, Palette.PARCHMENT_BORDER_3, 1, 6)
|
|
empty.draw_center = false
|
|
theme.set_type_variation(ThemeKeys.ITEM_TILE_EMPTY, "PanelContainer")
|
|
theme.set_stylebox(&"panel", ThemeKeys.ITEM_TILE_EMPTY, empty)
|
|
|
|
|
|
func _cards_and_panels(theme: Theme) -> void:
|
|
theme.set_type_variation(ThemeKeys.PARCHMENT_CARD, "PanelContainer")
|
|
theme.set_stylebox(&"panel", ThemeKeys.PARCHMENT_CARD, _flat(Palette.PARCHMENT_CARD, Palette.PARCHMENT_BORDER, 1, 6))
|
|
theme.set_type_variation(ThemeKeys.PARCHMENT_INSET, "PanelContainer")
|
|
theme.set_stylebox(&"panel", ThemeKeys.PARCHMENT_INSET, _flat(Palette.PARCHMENT_INSET, Palette.PARCHMENT_BORDER_3, 1, 4))
|
|
theme.set_type_variation(ThemeKeys.DARK_PANEL, "PanelContainer")
|
|
theme.set_stylebox(&"panel", ThemeKeys.DARK_PANEL, _flat(Palette.DARK_PANEL_70, Palette.BORDER_4, 1, 4))
|