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code_of_conquest_dnd/content/world/items

/content/world/items

Item definitions — gear, consumables, cursed items — each with a stable id. An origin's inventory_grants resolves item ids here.

Cursed/blessed items move Luck (charter §7): a cursed blade granting +4 STR and 5 LCK is the most interesting item in this game. The item system supports the STR/LCK split on day one. Numeric effects live in game state; only narrative-worthy items surface as canon-log facts.