The seed placeholder was a flat 1240 gold — 12.4 million copper under the real model, which is 1,240 plot points in the command bar. It reseeds to 347c, a party carrying silver and no gold: '◈ 3s 47c'. This is the only call site of Currency.format() — the display edge. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
37 lines
1.2 KiB
GDScript
37 lines
1.2 KiB
GDScript
class_name ShellState
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extends RefCounted
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## The HUD state the Main Window shell owns (§2: state). Seed values mirror mock
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## 2a; later systems (combat vitals, inventory consumables) become the writers.
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## No Luck/LCK value lives here — it is never surfaced (§7).
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var vitals: Dictionary = {"hp": 0, "hp_max": 0, "mp": 0, "mp_max": 0, "purse_copper": 0}
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var turn_order: Array[TurnEntry] = []
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var consumables: Array = []
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var round_label: String = ""
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var location_label: String = ""
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var dock_open: bool = true
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func toggle_dock() -> bool:
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dock_open = not dock_open
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return dock_open
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static func seed() -> ShellState:
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var s := ShellState.new()
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s.vitals = {"hp": 42, "hp_max": 60, "mp": 18, "mp_max": 30, "purse_copper": 347}
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s.turn_order = [
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TurnEntry.new("EL", 17, &"you", true, false),
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TurnEntry.new("DW", 12, &"ally"),
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TurnEntry.new("HU", 9, &"ally"),
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TurnEntry.new("GK", 0, &"enemy", false, true),
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]
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var labels := ["Salve", "Draught", "Bomb", "Antidote", "Ration", "Torch", "", ""]
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s.consumables = []
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for i in range(labels.size()):
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s.consumables.append({"hotkey": i + 1, "label": labels[i]})
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s.round_label = "ROUND 4"
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s.location_label = "THE LOWER WARD"
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s.dock_open = true
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return s
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