Files
code_of_conquest_dnd/client/tests
Phillip Tarrant 62b8113ffa fix(creation): pin RNG stream, tighten spend/seed validation
Finding 1 (important): test_same_seed_yields_an_identical_character only
compared two construct() runs against each other, so swapping dex/con in
Attributes.IDS still passed the whole suite while every persisted seed
would silently become a different character. Added a golden-vector test
that pins one fixed seed to its exact rolled attributes and hidden Luck,
so reordering Attributes.IDS or moving the Luck roll fails loudly instead
of silently rewriting every saved character. Proved it: swapped IDS,
watched the golden vector fail, restored, confirmed green.

Also: _validate_spend no longer lets a negative value mask the over-pool
check (continue after each error instead of falling through to `total +=
v`); non-integer spend values (float/bool/string) are now rejected instead
of coerced; a missing or non-integer seed is now a validation error instead
of silently defaulting to 0. GameState's header comment no longer
advertises "stats" it no longer holds.

243 -> 248 tests.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QYa9u7Kdxv5gX4AnwWexy8
2026-07-12 20:50:06 -05:00
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