Files
code_of_conquest_dnd/client/project.godot
Phillip Tarrant 5a9f39ea48 feat(m4c): GameFlow is the main scene — title->creation->shell is the boot path
Flips run/main_scene from TitleScreen to the GameFlow coordinator, so the
shipped boot path runs the real Title -> Creation -> Shell flow. Full suite
327/327 green headless; the human F5 smoke (ADR 0001 visual gate) is the
remaining acceptance step.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 04:20:23 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="coc-rpg"
config/description="AI-driven single-player party RPG. Code owns state. AI owns text."
config/version="0.01-alpha"
run/main_scene="res://scenes/flow/GameFlow.tscn"
config/features=PackedStringArray("4.7")
[display]
; The DESIGN CANVAS stays 1920x1080 — the mockups (§16) are authored there, and every
; .tscn's offsets are in those coordinates. It is a logical canvas, not a demand on the
; monitor: canvas_items + keep scales it uniformly into whatever window it is given, so
; the UI never reflows, it only gets smaller. Nothing below changes a layout number.
window/size/viewport_width=1920
window/size/viewport_height=1080
; The WINDOW is what the laptop has to fit, and it is a different question. 1600x900 was
; larger than a 1600x900 laptop's *usable* area once the WM took its panel and titlebar,
; so the window manager clamped it to 1589x752 and the run came up pillarboxed. 1280x720
; is 16:9 and fits any laptop this ships to; the window is resizable (Godot's default),
; and canvas_items rescales the canvas live on every resize.
window/size/window_width_override=1280
window/size/window_height_override=720
window/size/resizable=true
window/stretch/mode="canvas_items"
; keep = letterbox rather than distort or reflow. This IS Godot 4's default, so the editor
; prunes the line whenever it rewrites this file — that is cosmetic, not a behaviour change.
window/stretch/aspect="keep"