Files
code_of_conquest_dnd/client/scripts/ui/considering_indicator.gd
Phillip Tarrant 6d7eeaab27 tune(client): considering rotation 2.0s -> 3.0s (phrases linger longer)
By-hand cold-start test showed 3 phrases before the response; 1.5x the
cadence so each line stays on screen a touch longer.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 15:31:59 -05:00

45 lines
1.1 KiB
GDScript

class_name ConsideringIndicator
extends Node
## Thin node shim (charter §13). While a call is in flight it rotates an authored
## ConsideringPhrases line onto a Label every ROTATE_SECONDS, reframing the wait
## as the GM thinking. The phrase logic is the pure, tested ConsideringPhrases;
## the Timer/tree wiring here is the untested shim (verified by running the
## harness). One instance persists on the harness so the rotation index is not
## reset per call (spec decision 4).
const ROTATE_SECONDS := 3.0
var _phrases: ConsideringPhrases
var _timer: Timer
var _label: Label
func _init(phrases: ConsideringPhrases = null) -> void:
_phrases = phrases if phrases != null else ConsideringPhrases.new()
func _ready() -> void:
_timer = Timer.new()
_timer.wait_time = ROTATE_SECONDS
_timer.one_shot = false
_timer.timeout.connect(_advance)
add_child(_timer)
func start(label: Label) -> void:
_label = label
_advance() # show a phrase immediately, don't wait ROTATE_SECONDS
_timer.start()
func stop() -> void:
_timer.stop()
if _label != null:
_label.text = ""
_label = null
func _advance() -> void:
if _label != null:
_label.text = _phrases.next()