7 lines
173 B
Plaintext
7 lines
173 B
Plaintext
shader_type canvas_item;
|
|
uniform float strength = 0.62;
|
|
void fragment() {
|
|
float d = distance(UV, vec2(0.5));
|
|
COLOR = vec4(0.0, 0.0, 0.0, clamp(d * strength, 0.0, 1.0));
|
|
}
|