Files
code_of_conquest_dnd/client/scripts/canon_log/log_player.gd
Phillip Tarrant a682022f17 feat(client): id helper + leaf canon-log entities with owned invariants
Also configure GUT to not treat push_error() as a test failure
(client/.gutconfig.json: failure_error_types = [engine, gut]).
The brief's LogPlayer/Quest setters intentionally push_error() on
rejected input; GUT's default failure_error_types includes
push_error, which would fail test_player_rejects_unknown_class and
test_quest_status_enum despite their assertions passing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 14:12:16 -05:00

34 lines
906 B
GDScript

class_name LogPlayer
extends RefCounted
## A canon-log player row. Carries ONLY name, class_id, luck_descriptor (§7):
## no numeric Luck, no stats — those live in GameState and never reach the AI.
const CLASSES := ["sellsword", "assassin", "priest"]
var name: String
var class_id: String
var luck_descriptor: String
func _init(p_name := "", p_class_id := "", p_luck_descriptor := "") -> void:
name = p_name
luck_descriptor = p_luck_descriptor
if p_class_id != "":
set_class_id(p_class_id)
func set_class_id(v: String) -> bool:
if v not in CLASSES:
push_error("invalid class_id: %s" % v)
return false
class_id = v
return true
func to_dict() -> Dictionary:
return {"name": name, "class_id": class_id, "luck_descriptor": luck_descriptor}
static func from_dict(d: Dictionary) -> LogPlayer:
return LogPlayer.new(d.get("name", ""), d.get("class_id", ""), d.get("luck_descriptor", ""))