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code_of_conquest_dnd/docs
Phillip Tarrant 29474e5751 docs(charter+roadmap): pivot to the tactical CRPG (the POC is answered)
The aliveness POC (M0-M2) is proven, so redefine the project as the tactical
CRPG the /mockups describe. Charter: §1 reframed (Code of Conquest / The
Margreave), §10 combat = tactical + action-economy but GRIDLESS (tokens are
flavor, no positional rules), §15 = button-driven actions + free-text NPC
dialogue (Adjudicator reshaped to the optional free-text escape hatch), §16
adopts /mockups as the UI/systems bible, §17 rewritten to the game's scope.
Two conflicts flagged not silently decided (§18): damage determinism (§7 vs
mock ranges → M5) and class names (§8 vs mock callings → M4).

Roadmap: M0-M2 kept as the built engine; M3-M9 re-sequenced around the mock
screens (Theme+shell → creation → combat → dialogue → inventory/sheet → world
systems → framing/AI-flavor/persistence). Streaming stays shelved; v2 NPC
ideas preserved, re-homed to M6.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 16:12:48 -05:00
..
2026-07-09 11:17:54 -05:00
2026-07-09 11:17:54 -05:00

/docs — cross-cutting docs

Anything affecting both client and api, plus planning and roadmap. Side-specific docs live in /api/docs and /client/docs.

Put here:

  • roadmap.md — phases, POC scope, what's next
  • adr/ — Architecture Decision Records
  • Shared contracts — canon log schema, tag syntax, retry policy (§11, §12)
  • Anything spanning the HTTP boundary

The charter itself — CLAUDE.md — stays at the repo root. It is the source of truth; these docs elaborate, they do not override it.