/content/world/items
Item definitions — gear, consumables, cursed items — each with a stable id.
An origin's inventory_grants resolves item ids here.
Cursed/blessed items move Luck (charter §7): a cursed blade granting +4 STR and −5 LCK is the most interesting item in this game. The item system supports the STR/LCK split on day one. Numeric effects live in game state; only narrative-worthy items surface as canon-log facts.