- faction.the-seven now relates down to all seven lords (spec §4 intent; bidirectional discoverability), regenerated the-seven.json. - canon-roadmap: clarify Bloodsworn resolves the warlock's former [CANON-TBD] name. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HuHRPE7VfppUJEaoGBEUqZ
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COSMOLOGY — the Warden and the Seven — status: canon
The overarching theme of the Margreave: a distant good god, his angels, and the seven demon kings who work against him. Public, believed world-furniture — all
secrecy: 0, bodies ship to the client. WHO is possessed, WHICH road is bled, are authored later as gatedrumor/fact/secretper-town; this file never names a victim.Tone: distant & contested. The narrator never confirms the Warden, never goes epic. The war is the hidden engine under the grime.
THE WARDEN — the good god (distant)
id: person.the-warden
type: person
status: canon
secrecy: 0
related: [faction.the-sent, faction.the-seven, rule.the-pact]
body: >
The god most of the Margreave professes, though few claim to have felt him.
He is called only the Warden; no living mouth speaks his name, and the priests
who might have known it are a long time dead. What the faithful hold is simple:
he made the races, he loves them, and he wards the world against the Seven.
What he asks in return is worship, and what he gives for it is blessing —
rarely, and never where you can point to it and be sure. He does not come when
called. Whether that is because he is good and restrained, or absent, or dead,
is the oldest argument there is, and the Margreave has never settled it.
THE SENT — his angels (indirect, rare)
id: faction.the-sent
type: faction
status: canon
secrecy: 0
related: [person.the-warden, rule.the-pact]
body: >
The Warden's messengers — angels, the Sent, his hand where he will not put his
own. They do not fight the Seven and they do not save anyone. They ask. A Sent
one comes to a mortal, names a thing that must be done in the Warden's name,
and leaves the doing to them; blessing follows the deed, or does not follow the
refusal. Most people go their whole lives without meeting one, and a fair
number of those who claim to have met one were lying or drunk or worse. That
they are rare is either the mark of a careful god or a thin one.
THE SEVEN — the demonic host
id: faction.the-seven
type: faction
status: canon
secrecy: 0
related: [person.the-warden, rule.blood-price, rule.possession,
person.kareth-the-red-king, person.vael-the-quiet-knife,
person.morren-the-grey-mother, person.ghaul-the-yoke,
person.ishri-the-open-mouth, person.nuun-the-hollow-choir,
person.draeth-the-crowned-worm]
body: >
Seven kings and the armies that answer to them — the Warden's enemy, and the
world's. They do not want to rule the races so much as end them, dead or yoked,
it makes little difference to the Seven which. Each king is its own hunger and
keeps its own kind of war, and they cooperate the way wolves cooperate, which
is to say until the meat runs low. What they run on is blood: spilled,
sacrificed, offered. A mortal who learns how to feed them can be given a share
of what that blood buys. Most of the Margreave believes the Seven are real.
Most of the Margreave is right.
THE PACT — worship for blessing (the Warden's economy)
id: rule.the-pact
type: rule
status: canon
secrecy: 0
related: [person.the-warden, faction.the-sent]
body: >
The bargain at the heart of the Warden's faith: worship for blessing. Prayer,
offering, a shrine kept clean, a deed done in his name — these buy his favor,
and his favor turns fortune a little kinder. A bonesetter, the closest thing
the Margreave has to a priest, is a mortal who has given enough of themselves
to the Warden to channel a thread of that blessing into the living — a wound
closed, a fever broken, a death postponed. The pact is never a receipt. You
give, and blessing may come, on the Warden's terms and in his time, which is to
say seldom and never on demand.
THE BLOOD-PRICE — blood for power (the Seven's economy)
id: rule.blood-price
type: rule
status: canon
secrecy: 0
related: [faction.the-seven, rule.possession]
body: >
What the Seven trade in. Their power is not given, it is bought, and the only
coin is blood — the more, and the more wrongly spilled, the better the rate. A
killing floor, a sacrifice, a murder done in a lord's name feeds the king it is
offered to. A mortal willing to strike that bargain becomes what the Margreave
calls bloodsworn: sworn to one of the Seven, marked by it, and able to spend a
thread of its power the way the faithful spend the Warden's — a curse laid, a
hurt dealt, a thing that should not bend made to bend. The blessing side of it,
such as it is, is that a king does not waste ill luck on its own sworn; the
price for that mercy is simply the blood, and the blood is never paid once.
POSSESSION — how the Seven reach mortals
id: rule.possession
type: rule
status: canon
secrecy: 0
related: [faction.the-seven, rule.blood-price]
body: >
How the Seven reach across into the world. Mostly it is not the horror the
stories promise — it is influence, a hand on the scale of a mortal's wanting:
the grudge nursed a little hotter, the easy cruelty made easier, the appetite
that will not be talked down. That is the common work, and most of it is never
noticed as anything but a person going bad. Outright possession — a king
wearing a body like a coat — is rarer and costs the Seven dearly, and it is
Nuun, the Hollow Choir, that does most of it; the others prefer a willing hand
to a stolen one. A possessed mortal is not the enemy. The enemy is the thing
inside them, and it will spend the body it wears without a thought.