palette.gd / theme_keys.gd already declare `class_name`, so `const Palette =
preload(...)` in every consumer shadowed the global class and emitted 4
editor errors ("has the same name as a global class"). Reference the global
class_names directly. Editor reload now clean; suite 125/125; runtime probe
still builds all 75 showcase nodes with the theme applied.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
15 lines
623 B
GDScript
15 lines
623 B
GDScript
class_name ParchmentPanel
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extends Panel
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## Drop-in parchment backdrop (mockups "Dark Bay + Parchment" motif). §2: presentation.
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## Uniforms are set at runtime from Palette (deliberate deviation from spec §5.4's
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## "baked into the .tscn/material" approach) — keeps Palette the single source of
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## truth at the cost of an editor preview; the surface renders once the scene runs.
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func _ready() -> void:
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var m := ShaderMaterial.new()
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m.shader = load("res://assets/theme/shaders/parchment.gdshader")
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m.set_shader_parameter("top", Palette.SHEET_TOP)
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m.set_shader_parameter("bottom", Palette.SHEET_BOTTOM)
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material = m
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