Files
code_of_conquest_dnd/client/tests/unit/test_theme_resource.gd
Phillip Tarrant 0c12e13ac1 fix(theme): drop redundant const preloads shadowing global class_names
palette.gd / theme_keys.gd already declare `class_name`, so `const Palette =
preload(...)` in every consumer shadowed the global class and emitted 4
editor errors ("has the same name as a global class"). Reference the global
class_names directly. Editor reload now clean; suite 125/125; runtime probe
still builds all 75 showcase nodes with the theme applied.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 21:58:34 -05:00

51 lines
1.7 KiB
GDScript

# client/tests/unit/test_theme_resource.gd
extends "res://addons/gut/test.gd"
const Builder = preload("res://scripts/theme/build_game_theme.gd")
const THEME_PATH := "res://assets/theme/game_theme.tres"
func test_theme_loads():
assert_true(FileAccess.file_exists(THEME_PATH), "theme not built run build_game_theme.gd")
var t = load(THEME_PATH)
assert_true(t is Theme)
func test_every_variation_resolves():
var t: Theme = load(THEME_PATH)
for key in ThemeKeys.ALL:
var base: String = ThemeKeys.ALL[key]
assert_eq(t.get_type_variation_base(key), StringName(base),
"variation %s missing or wrong base" % key)
func test_cta_has_normal_stylebox():
var t: Theme = load(THEME_PATH)
assert_true(t.has_stylebox(&"normal", ThemeKeys.PRIMARY_CTA))
func test_default_font_is_set():
var t: Theme = load(THEME_PATH)
assert_true(t.default_font is FontFile)
func test_committed_tres_matches_builder():
# Catches "palette/builder changed but nobody regenerated game_theme.tres."
# Preloading the builder script and calling its static build_theme() does
# NOT run _init() (that only fires on .new()), so this is side-effect-free.
var fresh: Theme = Builder.build_theme()
var committed: Theme = load(THEME_PATH)
var checks := [
[ThemeKeys.PRIMARY_CTA, &"normal"],
[ThemeKeys.PARCHMENT_CARD, &"panel"],
[ThemeKeys.DARK_PANEL, &"panel"],
]
for pair in checks:
var variation: StringName = pair[0]
var state: StringName = pair[1]
var fresh_box: StyleBoxFlat = fresh.get_stylebox(state, variation)
var committed_box: StyleBoxFlat = committed.get_stylebox(state, variation)
assert_eq(fresh_box.bg_color, committed_box.bg_color,
"stale game_theme.tres %s/%s bg_color drifted from the builder; re-run build_game_theme.gd" % [variation, state])