Files
code_of_conquest_dnd/client/scripts/theme/theme_keys.gd
Phillip Tarrant bca04e3a2e feat(theme): parchment Button variation for clickable parchment rows
ThemeKeys.PARCHMENT_CARD is a PanelContainer-base variation (only a
`panel` stylebox) — a Button looks up normal/hover/pressed/disabled,
which don't exist there, so a Button styled with it renders unskinned.
Add PARCHMENT_BUTTON, a Button-base variation with those four
styleboxes plus an empty focus box, built from Palette colours only.
Same fix pattern as DOCK_BUTTON for the system dock. Regenerated
game_theme.tres from the builder.
2026-07-11 09:07:16 -05:00

41 lines
1.3 KiB
GDScript

# client/scripts/theme/theme_keys.gd
class_name ThemeKeys
extends RefCounted
## Type-variation names for game_theme.tres. Scripts set `theme_type_variation`
## to one of these so a typo is a compile-time symbol error, not a silent miss.
## §2: presentation.
const PRIMARY_CTA := &"PrimaryCTA"
const TAB := &"Tab"
const TAB_ACTIVE := &"TabActive"
const CHIP := &"Chip"
const DOCK_BUTTON := &"DockButton"
const PARCHMENT_BUTTON := &"ParchmentButton"
const ITEM_TILE := &"ItemTile"
const ITEM_TILE_EMPTY := &"ItemTileEmpty"
const PARCHMENT_CARD := &"ParchmentCard"
const PARCHMENT_INSET := &"ParchmentInset"
const DARK_PANEL := &"DarkPanel"
## Font roles (Label type-variations carrying a font, not a stylebox). Kept
## separate from ALL below, which is stylebox variations + their base type only.
const HEADING := &"Heading"
const ACCENT := &"Accent"
const MONO := &"Mono"
## Every variation name + the base Control type it decorates. The builder and the
## test both iterate this so they can never drift apart.
const ALL := {
PRIMARY_CTA: "Button",
TAB: "Button",
TAB_ACTIVE: "Button",
CHIP: "Button",
DOCK_BUTTON: "Button",
PARCHMENT_BUTTON: "Button",
ITEM_TILE: "PanelContainer",
ITEM_TILE_EMPTY: "PanelContainer",
PARCHMENT_CARD: "PanelContainer",
PARCHMENT_INSET: "PanelContainer",
DARK_PANEL: "PanelContainer",
}